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Scars of War 1.0c

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Chose one of 35 unique, well balanced and new-themed heroes, pick up your weapons and get ready to dance in the swirling gaze of war. Cause devastation within the enemies, destroy their outposts, dare to challenge extreme Bosses, lay a hand on power-ups and pick several of many various items to complete your fighting absence. With your dying breath, drive the achievements to your own side while preventing the enemies to do that first, and then crush their base to stop their economy progresses. And for the grand finale: Do it as you wish, because this map contains various customizations that will allow you and your friends to change almost every aspect of the game, in order to create your visions of perfect balance!



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-Achievements;
-Two bases for each faction;
-Three side bosses;
-Outposts instead of single towers;
-Custom and personalized waves;
-Game aspects customization;
-Incoming system;
-Waves upgrade system;
-Item Recipe system;
-Item Set system;
-Item Evolution system;
-Item stack and split systems;
-Runes and Power-Ups systems;
and more...


Create your own balance for the game!

Customize many aspects of the map to the way you want. Scars of War allows you to change several game aspects, such as, experience rate, damage of the waves, level cap of power-ups, turn off the achievements and more.

You can make it easier, harder, faster, customize for 2 players only or play with the default values.

-achi/-achievements: Turns on/off the achievements.
-sb/-subbase: Turns on/off the Secondary Bases. If turned off, the bases will remain invulnerable for the rest of the game.
-wu: Turns on/off the level upgrade of the waves.
-wd#: Sets the level of the damage upgrade of the waves. # is a number from 0 to 25.
-wl#: Sets the level of the waves. # is a number from 1 to 3.
-sw: Turns on/off the Super Waves at game start.
-sx#: Sets the percentage of experience gained by the heroes. # is a number from 1 to 100. Default is 65.
-npu: Turns on/off the Power-Ups.
-pu#: Sets the level limit of the Power-Ups. # is a number from 1 to 10.
-wt#: Sets the delay time between the spawn of the waves. # is a number from 20 to 50. Default is 35 seconds.
-speed#: Increases the movement speed and/or attack speed of everything on the map (heroes, units, buildings, neutral creeps, etc). # is a number from 1 to 3.
-ban: Allows the host to ban up to 5 heroes.

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The map includes more than 10 Achievements. Some are individual, to one player only, others affect the entire team. Each one are vital and can make a huge difference. Try to complete them before the other team and recieve unique rewards.
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Pick up Power-Ups that may drop every time a player kills an enemy wave unit. They can increase primary attribute, gold income and even decrease how long it takes to resurrect your hero, but be carefull, because if your hero dies, it will lose all the collected power-ups.
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Each faction has 2 bases, a main and a secondary. Protect the secondary base of yours while you try to destroy the enemy's one. These bases provide the gold used to upgrade the waves units and your free income. If your faction loses the secondary base, its waves will upgrade slower and you will lose your free gold income giving a great advantage to the other team.
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The damage of the waves upgrades automaticaly every 10 minutes, but you can increase their level buying upgrades on the market in your main base. Use it to your advantage by upgrading the waves before your opponents and make pressure on the other team.
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Fight against powerfull bosses that require team work to be defeated and gain powerfull items.
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Each lane has a themed wave and outpost. Instead of a single tower in the middle of a lane, you will fight amid more elaborated outposts, each one with a theme and its own pros and cons.
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Beatiful and strategic terrain with various fog points, hidden passages between the forests and tall grass that blocks the line of sight, resulting in many points to ambush your enemies or flee.
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Very detailed tooltips for all skills, allowing you to know every single detail and take maximum advantage of them.
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A complete in-game manual(F9) with valuable information.
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The host has 20 seconds to select the mode, if no command is inserted after 10 seconds a table will appear with the game modes. If nothing is selected the Normal Mode will be activated.

Normal Mode: each player can pick heroes only from their faction.

-allpick/-ap: all players can pick any hero.

-allrandom/-ar: all players will get a random hero.

-deathmatch/-dm: all players can pick any hero and will start with 10250 of gold.

Sub-modes:

-1x1: allows 1x1 games. The waves will spawn only in the middle lane.

-cm: allows multiple picks of the same hero.

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Tired of heroes with 4 or 5 skills all the time?

If your answer is yes, you will find in this map some heroes with a lot more than just 4 skills.

But if your answer is no, this is still a map for you, because there are heroes with the good old 4 skills formula.
The map has 35 heroes with different gameplays from the normal ones that everybody knows from other AoS maps to heroes with a more complex style. Play with heroes with the old 4 skills formula, heroes with more than 10 skills, heroes with no ultimates, heroes with 3 ultimates and many more, each one with its own and unique theme. And all carefully balanced.

Use the spells wisely, find combos to increase their effects and cause massive damage. Try combos with other heroes, some of them has good synergies with others and can be very dangerous together.
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After picking a hero, it is time to choose how you want to customize it with the array of item types the map offers. Each one with its own caracteristics, pros and cons.
They are divided in the markets by "function", for example: starting items are all placed in the same market, the same with the items that increases attack damage, armor, consumables, evolution, etc.

There are 5 different kinds of items, check the in game menu (F9) for a more detailed description:

Commons: the normal ones. No secrets here. They are cheap, but not that powerfull, however some of them have useful abilities.

Recipes: the same of others AoS maps, just buy all the listed items and they will form a new one. Recipes are supportive items and can help a lot.

Sets: buy all the listed items to form the whole set and recieve additional bonus. Check the base's fountains for the lists of the sets with the full description. They may be expensive, but a sure of power. They are very powerfull and have unique effects, however they will take some space in your inventory.

Evolutions: fight for your item. You buy a weak one, then, if you fulfill the evolve condition, it will become a more powerfull one, but every time you die, they lose a part of its evolutional condition and some of them may drop! Click one of these items to display its information. Not recomended for beginners.

Cursed: they are powerfull, but... cursed. At the same time they boosts your hero, they will decrease something. Cheap, but dangerous... Use at your own risk.

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If you have any sugestions, criticism, found a bug or the map contain something done by you but your name is not in the in-game credit list please contact me or post in my Idea Thread. =)



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General

-Units from the first bottom outposts of Alliance now respawn correctly;
-The secondary bases now becomes vulnerable correctly. First the towers, then everything else except the center and the gold mine, then the center and at last the gold mine;
-Upgrades purchased on the enemy market will now count for them instead of your team.
Heroes

Barbarian

-Decreased the damage of Leap Attack from 60/100/150/200 to 60/100/140/180.


General

-Fixed the new multiboard text.
Heroes

Warden

-Decreased the mana cost of Hand of Justice 80/90/100/120 to 70/80/90/90;
-Fixed the hotkey tooltip of Blink.
Emerald Dragon

-Fast Growth now increases hit points regeneration by 1;
-Fixed a bug with item returning while evolving.
Trap Masters

-Reduced the area of effect of Napalm Grenade from 200/250/300/350 to 200/200/200/200;
-Reduced the main damage of Napalm Grenade from 50/80/110/140 to 30/60/90/120 and the explosion damage from 25/35/45/55 to 20/30/40/50;
-Reduced the damage of Lightning Trap from 85/180/275/370 to 70/135/200/265;
-Reduced the damage reduction of Lightning Trap from 20% to 40% per jump;
-Reduced the area of activation of Lightning Trap from 200 to 175.
Shaman

-Reduced the duration of Fire Trail from 10 seconds to 8 seconds;
-Reduced the range of Fire Trail from 800 to 600;
-Reduced the damage of Lightning Fury from 65/80/105/130 to 35/60/85/110;
-Reduced the percentage chance of Fire + Lightning fusion to release fire bursts from 2.5 + 1.5 per level to 1 per level;
-Reduced the visual effect lag of Fire + Lightning fusion;
-Reduced the damage of the fire bursts release by the Fire + Lightning fusion from 15 per level to 5 per level.
Alchemist

-He now starts the game with 1 Basic Mix;
-Fixed the hotkey tooltip of Aroeira Berries;
-Fixed the hotkey tooltip of Nasirus Roots;
-Reduced the mana cost of Basic Mix from 10 to 0;
-Changed the position of Faerie Mixture and Blood Residuum, meaning that now Faerie Mixture is aquired at level 6 and Blood Residuum at level 12.
Death Knight

-Changed the armor type of Ghouls and Zombies from unarmored to light, and their attack type from normal to pierce;
-Increased the attack speed of Ghouls from 1.0 to 1.2;
-Reduced the percentage of life steal from Cannibalize from 45/55/65 to 30/35/40.
Puppet Master

-Exchange of the Spirit no longer targets anything;
-Reduced the cast range of Exchange of the Spirit from 100/1500/2000/2500 to 700/1000/1300/1600.
DNA Manipulator

-Reduced the mana cost of Sasquash Champion Form, Satyr Shadowstalker Form and Revenant Hellcaster Form from 25 to 20.
Items

-Power-Ups now disappear after 20 seconds.


General

-New multiboard added at the game start to help new hosts (visible to host only);
-Lots of new doodads;
-Few terrain changes.
Heroes

Alchemist

-New hero added to the Horde side.
Marine

-Fixed tavern description;
-Fixed Gauss Rifle icon.
Holy Knight

-Fixed tavern description;
-Ethereal Shield now has the correct amount of hit points;
-Seal of Silver Hand can no longer be used on enemies;
-Seal of Silver Hand effect disappears if the caster or the target dies.
Shaman

-Reduced the percentage chance of Fire + Lightning fusion to release fire bursts from 2.5 + 2.5 per level to 2.5 + 1.5 per level.


General

-Increased the time to select the game mode before the table appears from 10 to 12 seconds.
Heroes

Sea Elemental

-Water Meld now active when under the effect of Shaman's Storm Rage, even if he is on the enemy team.
Marine

-Stimpack can no longer kills the caster and does not count as damage taken anymore;
-Rocket Launch replaced with Gauss Rifle.
Holy Knight

-Fist of Heavens replaced with Seal of Silver Hand;
-Holy Field is now his ultimate;
-Increased the cooldown of Holy Field from 25/25/25 to 60/60/60 seconds.
Priestess of the Moon

-Starfall now pulls nearby enemies to the center of the vortex.
Shaman

-Fixed the amount of evasion given by Storm Rage + Fire Trail fusion;
-Storm Rage + Fire Trail fusion now target the right units when used on the Horde side.


General

-Rewrited all tooltips from all skills.
Heroes

Sea Elemental

-Decreased damage of Aqua Stream and Giga Aqua Stream from 25/50/75/100 to 20/40/60/80;
-Decreased the mana cost of Aqua Stream from 100/140/180/180 to 80/100/120/120;
-Decreased the mana cost of Giga Aqua Stream from 90/130/165/165 to 70/85/100/100;
-Increased the cooldown of Crushing Wave from 8/10/12/12 to 10/12/14/16;
-Water Meld now works properly inside the Alliance base.
Phoenix

-Increased the mana cost of Overheat from 25/25/25/25 to 50/50/50/50;
-Volatile Body no longer damage structures.
Templar Mage

-Increased the mana cost of each Psy Sphere from 1 every 3 seconds to 1 every 2 seconds.
Sorceress

-Teleknesis now works properly on Wood Bow, Iron Club, Burning Heart, Storm Heart and all Power-Ups.
Marine

-Reduced the damage of Rocket Launch from 60/110/160/210 to 60/100/140/180.
Archmage

-Increased the mana cost of Teleport from 150/115/80 to 150/150/150.
Paladin

-Increased the area of effect of Fist of Judgement from 200/200/200/200 to 250/250/250/250;
-Increased the cooldown of Divine Shield from 60/60/60 to 300/300/300.
Mountain King

-Reduced the damage of Thunder Wave from 50/100/150/200 to 50/90/130/170.
Dragon Turtle

-Decreased the cooldown of Hydrojet from 40/40 to 10/12 seconds;
-Decreased the cooldown of Body Slam from 60 to 20 seconds;
-Decreased the amount of damage needed to activate the Thorny Shell effect from 220 to 210.
Emerald Dragon

-Decreased the damage per second of Tail Swing from 5/10/15/20 to 3/6/9/12.
Beastmaster

-Reduced the damage of Charge from 50/100/150/200 to 60/100/140/180.
Shadow Ninja

-Increased the cooldown of Silent Murder from 80/80/80 to 100/90/80.
Shadow Hunter

-Increased the cooldown of Big Bad Voodoo from 160/160/160 to 200/200/200.
Trap Master

-Reduced the damage of Napalm Grenade from 45/90/135/180 to 50/80/110/140;
-Reduced the damage of Napalm Grenade explosions from 50/75/100/125 to 25/35/45/55;
-Increased the cooldown of Napalm Grenade from 9/10/11/12 to 10/12/14/16;
-Increased the cooldown of Blow it! BLOW IT! from 300/270/240 to 300/300/300.
Nerubian Guardian

-Increased the hit points regeneration bonus of Burrow from 1 to 2 per second;
-Increased the movement speed reduction of Paralysing Venom from 2%/4%/6%/8% to 3%/6%/9%/12%.
Death Knight

-Increased the mana cost of Death Pact from 50/75/100/100 to 65/90/115/115;
-Decreased the percentage of hit points converted of Death Pact from 37/75/112/150 to 20/40/60/80.
Dreadlord

-Decreased the damage of Carrion Swarm from 65/110/155/200 to 65/105/145/185;
-Carrion Swarm cannot damage more than 5 units;
-Increased the percentage of damage dealt by Spirit Disruption from 50/50/50/50 to 50/55/60/65.
Lich

-Increased the area of effect damage of Frost Nova from 25/50/75/100 to 40/60/85/100;
-Decreased the target damage of Frost Nova from 40/60/85/105 to 25/40/65/80;
-Decreased the area of effect of the slow effect of Chilling Obelisk from 400/500/600/700 to 300/400/500/600.
Dark Ranger

-Decreased the duration of the units summoned by Black Arrow from 80/80/80/80 to 40/40/40/40.


Gameplay

-Fixed the starting gold of all players;
-Fixed the lag of some spells.


Gameplay

-New game mode: -cm, wich allows multiple picks of the same hero.
Heroes

Archmage

-Removed Blizzard spell;
-Added Arcane Dome spell.
Glaive Mistress

-Removed Glaive Throw spell;
-Added Glaive Saw spell.
Emerald Dragon

-Fixed the bug issue when he uses the Darskou Ripper's mirror effect.
Shaman

-Completely reworked his 4 spells. Now he has 4 normal spells, no ultimate, and can fuse his spells to create new ones.
Nerubian Guardian

-Removed Poison Sting spell;
-Added Acid Rush spell.


Heroes

Phoenix

-He can now be randomized.
Warden

-Decreased the maximum size of the chain from Hand of Justice from 200 to 150.
Items

-Removed the Rune of Shielding;
-Reduced the gold cost of Sword of Swiftness, Hintrou Lance, Lunarspire and Hirota Flammun.


Gameplay

-New command: -ban, wich allows the host bans up to 5 heroes;
-New customization command: -wt#, wich allows the host chooses the time between the spawn of the waves;
-New customization command: -speed#, wich increases the movement speed and/or attack speed of everything on the map (heroes, units, buildings, neutral creeps, etc);
General

-Reduced the attack damage of the Ancient Guardian by 15;
-Reduced the attack damage of the Spirit Tower by 15.
Heroes

-New Alliance hero: Daiamaros, the Phoenix.
Emerald Dragon

-Fixed the button position of the Emerald Dragon on the tavern.
Templar Mage

-Fixed the duration of the extra damage effect from Psionic Storm.
Items

-New item: Burning Heart. Drops from the Bosses on the up-left corner of the map;
-New item: Storm Heart. Drops from the Bosses on the up-right corner of the map;
-New recipe item: Heruzen;
-New recipe item: Shirizen;
-Reworked the Caos Emerald;
-New Evolution item: Iron Club;
-New evolution item: Wood Bow;
-Removed 3 items from Weapon Seller: Claws of Attack, Rusty Spear and Small Axe;
-Reduced the gold cost of Dranzer, Eagle Bracer, Eon Mystic Staff, Sword of Swiftness and Chitinous Blades.


Gameplay

-Added the Power Ups;
-Changed the model and colors of all runes;
-Fixed the -achi command. It now turns off the Achievements correctly.
Heroes

-New Alliance hero: Iraneth, the Emerald Dragon.
Bloodmage

-Completely reworked all his spells and stats.
Warden

-Increased the armor reduction of Sharp Blade from 1/2/3/4 to 1.5/3/4.5/6.
Sorceress

-Enchanted Staff no longer close the spellbooks.
Soul Hunter

-Increased duration of Curse of Darkness from 5/5/5/5 seconds to 10/10/10/10 seconds;
-Increased the cooldown of Curse of Darkness from 9/11/13/13 to 12/14/16/16;
-Decreased the Cast range of Curse of Darkness from 600/600/600/600 to 500/500/500/500;
-Decreased damage of Curse of Darkness from 10/20/30/40 to 5/10/15/20 per second.


Gameplay

-Added the map customization commands;
-Added the Achievements;
-Reduced the ressurection time of the heroes by 10 seconds;
-Reworked the terrain;
-Added a Loadscreen (finaly =P).
Heroes

Paladin

-Removed Holy Light;
-Added Friend Area:

Calls down a blast of holy energy that heals a target friend unit and deals half damage to nearby enemies, also heals/deals 10 extra damage for each buff on the affected units.

Templar Mage

-Psy Sphere now deals damage equal to this formula: (Intelligence of the caster / 2) + (10 * level of Psy Sphere);
-Changed Psionic Storm status:

-Increased Area of Effect from 400/400/450/500 to 450/500/550/600;
-Increased duration from 8/8/8/8 seconds to 8/10/12/14 seconds;
-Decreased damage per second from 20/25/30/38 to 7/8/9/10.

-Reworked Psychic Distortion;

Creates an illusion around the targeted unit for a short time making it see its allies as enemies and its enemies as allies, also all its allies will see it as an enemy.

Warden

-Reduced damage of Prison of Agony from 320/440/552 to 280/352/424.
-Removed Shadow Strike skill;
-Removed Mark of Prey skill;
-Blink is now her second skill;
-Added Hand of Justice skill:

Chains the unit into an iron ball for 5 seconds, slowing it down and dealing damage every time the unit moves draging the iron ball. If the unit teleports or the ball get stucked the chain will break dealing damage.

-Added Sharp Glaive skill:

Gives a chance on each attack to make the unit bleeds for 6 seconds, taking damage per second and leaving a track of blood. If you attack the unit from behind, the chance will doubled up.

D.N.A. manipulator

-Reduced damage of Ground Smash from 50/100/150/200 to 60/90/120/150;


Gameplay

-Increased the time interval of free gold income from 1 second to 1.5 seconds;
-Increased the starting gold from 750 to 800;
-Changed the gold income for killing the wave's units from 40-43 to 37-47;
-Increased the hit points of all barricades from 100 to 200;
-Added the secondary bases;
-Reduced the ammount of mana points gained per Intelligence point from 14 to 13;
Heroes

-Changed the hotkey of Attributes Bonus from A to Z.
Dragon Turtle

-Reduced minor damage of Torrent from 2/5/8/11 to 2/4/7/10;
-Reduced the percentage of energy absorbed of Energy Store from 10/20/30/40 to 10/15/20/25.
Warden

-Increased the mana cost of Blink from 50/25/10/10 to 25/40/55/70;
-Increased the cooldown of Prison of Agony from 120/120/120 to 200/180/160.
Dark General

-Increased the mana cost of the Unbridled Revenge from 60/80/100/100 to 75/90/105/105;
-Decreased the cast range of Unbridled Revenge from 1500/1500/1500/1500 to 1000/1100/1200/1300.
Holy Knight

-Reduced damage of Holy Field from 75/125/175/225 to 50/100/150/200 per second;
-Holy Field now destroys illusions instantly.
Shadow Ninja

-Reduced damage of Kunay Flurry from 60/120/180/240 to 45/90/135/180;
-The instant kill effect of Silent Murder can no longer be reflected back.
Puppet Master

-Increased the duration of Inner Demon from 18/21/24/27 to 19/23/27/31 seconds;
-Increased the duration of Slam from the Flesh Golem summoned by Summon Flesh Golem from 2/2/2 to 3/3/3 seconds;
-Increased the chance of Bash from the Flesh Golem summoned by Summon Flesh Golem from 15%/25% to 25%/35%.
D.N.A. manipulator

-Reduced damage of Ground Smash from 55/110/165/220 to 50/100/150/200.
-Reduced damage of Darkness Strike from 45/90/135/180 to 45/80/115/150;
-Reduced damage of Spectral Fluid from 50/100/150 to 50/75/100.
Trap Master

-Reduced the Intelligence gained per level from 2.85 to 2.4;
-Increased damage of Blow it! BLOW IT! from 300/600/900 to 400/650/900.
Items

-Completly reworked all the evolutions items, giving them 1 or 2 extra evolution stages;
-Reduced the movement speed of the Boots of Quel'Thalas from 90 to 70;
-Reduced the gold cost of the Boots of Quel'Thalas from 2000 to 1800;
-Increased the gold cost of the Ragtaros Broach from 1500 to 1800.


Gameplay

-New Alliance Hero: Garon Shellshocker, the Dragon Turtle;
-Random command no longer gives repeated heroes;
-Changed the taverns;
-Increased the size of the barricades in Undead Outopost 2;
-Removed 1 ranged creep from the starting waves;
-Increased armor and damage of Stronghold and Flame Tower;
-Some tooltips fixes.
Heroes

Sea Elemental

-Reduced damage of Crushing Wave from 60/110/160/220 to 50/95/140/185;
-Reduced damage of Tsunami from 60/120/180/240 to 50/100/150/200;
-Reduced duration of Water Prison and Drow Prison from 2/2.5/3/4 to 1.5/2/2.5/3.5 seconds;
-Water Prison and Drow Prison can no longer target Night Elves structures.
Elunes Spirit

-Changed the visual effect of Elunes Touch;
-Added a floating text showing the damage dealt by Elunes Touch;
-Added a visual effect on Elunes Grace during the night.
Warden

-Decreased damage of Shadow Strike from 50/100/150/200 to 50/90/130/170;
-Increased cooldown of Shadow Strike from 8/10/12/12 to 10/13/15/15 seconds.
Holy Knigth

-Increased the duration of Ethereal Shield by 2 seconds in all levels.
Paladin

-Increased damage of Fist of Judgement from 35/70/105/140 to 40/80/120/160.
Nerubian Guardian

-Increased strength gained per level of Nerubian Guardian from 2.0 to 2.3;
-Reduced the mana cost of Burrow from 65 to 50.
Trap Masters

-Fixed the suicidal issues when they kill other hero using Lightning Trap or Napalm Grenade;
-Reduced damage from Napalm Grenade from 60/110/160/210 to 45/90/135/180.
-Reduced damage of Blow it! BLOW IT!! to 300/600/900;
Dreadlord

-Increased the movement speed from 280 to 290;
-Increased the duration of Hunger from 12/12/12 to 12/14/16 seconds.
Pit Lord

-Increased the number of tentacles of Tentacles.
Dark Ranger

-Reduced damage of Black Arrow from 50/100/150/200 to 50/95/140/185.
D.N.A. Manipulator

-Reduced Strength gained per level by 0.1;
-Reduced damage of Sasquash Champion Form's Ground Smash from 60/120/180/240 to 55/110/165/220;
-Increased mana cost of Revenant Hellcaster Form's Spectral Fuild.
Shadow Hunter

-Reduced movement speed from 300 to 280;
-Reduced Strength gained per level from 2.0 to 1.85;
-Reduced initial Agility from 20 to 19;
-Reduced Agility gained per level from 1.5 to 1.25;
-Reduced Intelligence gained per level from 2.5 to 2.20;
-Reduced Hex's cast range from 800 to 550;
-Increased Hex's cooldown from 7/9/12/13 to 7/10/15/15 seconds;
-Increased Big Bad Voodoo's cooldown from 150/130/120 to 160/160/160 seconds.
Lich

-Chilling Obelisk is no longer targeted as air unit.
Beastmaster

-Reduced damage of Stampede from 25/30/35/40 to 15/20/25/30 and area of effect from 800/875/950/1050 to 800/850/900/950;
-Fixed the knock back of Fury Unleashed.
Items

-Fixed the movement speed reduction of the Sturdy Armor of Weakness;
-Replaced the icons of all the set lists on both fountains;
-Replaced the icon of the Hands of Dexterity;
-Replaced the icon of the Massive Bow of Fragility;
-Removed the Reincarnation ability from Immortal King set;
-Increased the gold cost of Krenhir Short Blade;
-Arcing Slayer can no longer target allies and yourself.
Miscelaneous

-Added a timer to show when game starts;
-Added a single player mode with codes to allow players to test the map or be familiarize with it.


-Finished the new map terrain. The Bases, main lanes and advanced defenses were redesigned;
-Changed the position of the taverns on the map;
-Killing messages now inform the correct level of the killing hero, assists and streak;
-Added multiple kill functions;
-Added income for killing streak and breaking a streak;
-Added first blood;
-Added camera smoothing
-Reduced damage, area of effect and duration of Barbarian's Leap Attack;
-Reduced strength gains per level of Barbarian by 0.1;
-Reduced damage of Mountain King's Storm Bolt;
-Fixed an exploit on Shadow Hunter's Voodoo Wave;
-Fixed an exploit on Marine's Radar;
-Elunes Spirit's Elunes Grace now works properly;
-Fixed the Floating Text when you complete the Shade Lurker set;
-Lowered the attribute reduction of the Beginners Cap of Learning to -5;
-Reduced lag from Sorceress' Cold Nova;
-Galvron can no longer attack air units;
-Added a special effect on Lich's Chilling Obelisk;
-Reduced the evolution time of the Boots of Speed to 10 minutes;
-Removed the loss of performance when a terrain deformation appeared;
-Some tooltips fixes.

147037-albums3763-picture34811.png
A special thanks to these guys who help me a lot with ideias, beta tests, alpha tests, translations, etc:
Nerd, Trogdor (Marn, M-2, etc...), Hans, Firejorgp, Guerra, Runaway, Pepi, CvS, R00da, Florzinha, Rholle, John, AxelTH, MogulKahn, Vardix, -Kobas-, Usagilly~ and Apheraz Lucent.

Models:
JetFangInferno: Aqua Spike (Aqua Stream/Giga Aqua Stream)
SantoRayo[iP]: Gem (Caos Emerald)
shamanyouranus: Chemical Embers (Dragon Breath small fires)
EvilCryptLord: ElitePlagueCloud (Poison Gas)
Dan van Ohllus: Marine Portrait

Icons:

GooS: Lightning Storm / Cursed Cap
KelThuzad: Holy Field / Soul Depleter
X.e.r.e.X: Water Prison / Drow Prison / Hydro Jet
WILLTHEALMIGHTY: Static Field
Kimberly: Phoenix Strike / Inner Demon
Deathclaw24: Rain of Arrows
ragingspeedhorn: Infusioned Magic
CloudWolf: Hessan Blade
Dodys: Fire Tree / Lightning Tree / Ice Tree
Technomancer: Ember Defender
Elfsilver_Lord: Reborn from the Ashes
The_Silent: Positron Laser / Ninja Train / Plasma Gun
FlaReoN: Volatile Body
HappyCockroach: Demonic Presence
Mr.Goblin: Thorny Shell
Xezko: Earth Colapse
Anachron: Glaivestorm / Storm Rage
bigapple90: Jaged Axe of Mercenary (off) / The Orion Smasher / Torrent / Sharp Glaive
Joels: Burrow / Unburrow / Speed Boost
exN: Feather Dance
graystuff111: Boneflecher
dansaDisco: Giga Stream / Aqua Stream
-Stygian-: Feedback
Crazyrussian: Leap Attack / Cold Nova / Spirit Disruption / Elune's Arrows / Reanimation / Sturdy Armor of Weakness / Unbridled Revenge / Dagger of Jild / Fist of Judgement / Scalerar Head Spliter / Warmth / Sphere Release / Psy Sphere / Arcin Slayer / Shield Bash
Chaos: Halluccination
Darkfang: Psionic Storm
minidreschi: Soul Exchange
Palaslayer: Absorption
Juice_F: Energy Store
NFWar: Massive Bow of Fragility
Garthok: Hydrastorm
kola: Recipe List / Fire + Lightning Fusion / Flamethrower
Boris_Spider: Flame Blocker
LiOness: Evolution
Infinitynexus: Dragon Breath
Kimberly: Bite / Rought Skin
INSEKT: Void Seeker
Hellx-Magnus: Lightning Fury
Hellx-Magnus: Fire Trail
L_Lawliet: Earth Shield / Earth + Fire Fusion / Earth + Storm Fusion
Yearight: Earth + Lightning Fusion
M0rbid: Sniper Shot
Huinipachutli: Tracker Dart
4eNNightmare: Gauss Rifle

I also thank everyone else who help with tests, reports and sugestions ^^.

Keywords:
AoS, Scars of War, Scar of War, Skar of War, Alliance, Horde, Achievement, Customize, Customization, Power-Up, Quest
Contents

Scars of War 1.0c (Map)

Reviews
20:11, 20th Jun 2011 -Kobas-: Status: Approved Highly Recommend from now on.
I didn't get what you said about the Sceleton King. =(
To explain even more:

In dota there is hero named King Leoric - Skeleton King
His ultimate is simple resurrection with mana cost! :sad:

My opinion is that this hero, because of his model should have different ability for his ultimate instead of current one!

Point was to show users that your heroes have nice organized abilities, Phenix ultimate when he change into egg is awesome :D
 
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The terrain could get some improvements :)
The heroes are well, items too.
Was pretty cool to play, though it's kind of unknown.

By the way, great to see the full credit list.
It's not easy to make an AoS becomes famous nowadays, but thanks, I glad you enjoyed the map. ^^

About the terrain, I know it could be a lot more epic, but I don't wanna make only people with a good computer to be able to play it and I wanna avoid the terrain deformation lag issue.

To explain even more:

In dota there is hero named King Leoric - Skeleton King
His ultimate is simple resurrection with mana cost! :sad:

My opinion is that this hero, because of his model should have different ability for his ultimate instead of current one!

Point was to show users that your heroes have nice organized abilities, Phenix ultimate when he change into egg is awesome :D
Ok, now I get it.

It took me a some time to make this ability work correctly. XD
 
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Level 2
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Short Update...

Still expect more heroes, but anyway ...


Testing New Hero, Phoenix, you did a good job on it.



Reduced gold cost in some items. ..., will be reduced on other items?

Look forward to new updates.
 
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Version 0.9 \o/

New version!

This time I focused on creating new spells for some heroes. In special to Shaman that has been completely reworked.

Archmage recieved the Arcane Dome spell to replace Blizzard. It's a debuff spell that also deals damage and has a nice eye-candy. ^^

Glaive Mistress recieved the Glaive Saw spell to replace Glaive Throw. It's a 3 stages spell, first she throws a glaive dealing damage, them, the glaive stops for a few seconds while deals damage, and then, it back to her.

Nerubian Guardian recieved the Acid Rush spell to replace Poison Sting. This one fits a lot more his game style because it deals damage, damage per second and increase the damage taken from attacks of the affected units.

Shaman was completely reworked. Now he has 4 spells, no ultimate, but he can literaly fuse his spells to create new ones with new effects and some really nice eye candies. So he, actually, has 10 spells: 4 normals and 6 fusions. A spell fusion happens when 2 of his spells collide, meaning the player needs to cast them on the right places at the right time. You will found the list with all possible fusions in the hero.

There is also a new gamemode: -cm, wich allows multiple picks of the same hero.
Short Update...

Still expect more heroes, but anyway ...


Testing New Hero, Phoenix, you did a good job on it.



Reduced gold cost in some items. ..., will be reduced on other items?

Look forward to new updates.
Thanks, dude. ^^

So far there is no new hero, but technicaly, the Shaman is a new hero. =P
 
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Hey, this is a great map, but I do have one suggestion. Can you make the map less zoomed in? I mean everything is really zoomed in right now, and it's hard to see well around you. If it's zoomed out to like the normal WC3 level, that would be nice.
 
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Use this for your Marine hero !
+rep for Shaman ^^
EDIT: Use this for your Command aura : http://www.hiveworkshop.com/forums/icons-541/btnarmoredfist-57649/?prev=search=fist&d=list&r=20 or use Transmute(Radiance) icon for wc3. ^^
2. EDIT: Is rune on the right side always Invisibility ?
High Max (Templar Mage) - I hate his animation for 2. spell. DOOM xD. That spell looks to much "strong" for dmg buff !
Please change this animation for buff !
Wow, thanks for rep! :razz:

Use what for Marine? oO

Thanks for the icon, I will think about it. =)

The runes are random, so there is always a possibility for a rune appear twice or more at the same spot. XD

About the Templar, I agree with you, I will look for a better effect.
Hey, this is a great map, but I do have one suggestion. Can you make the map less zoomed in? I mean everything is really zoomed in right now, and it's hard to see well around you. If it's zoomed out to like the normal WC3 level, that would be nice.
Thanks dude, but I use the default zoom of WC3. I didn't change the camera, except for the smooth effect. You are probably having this feeling because of the size of the buildings, they are bigger than the normal. ^^
 
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Use this for Marine : http://www.hiveworkshop.com/forums/...marine-163906/?prev=search=marine&d=list&r=20
xD
Yeah runes are random (I know now) but I swear in 1 game every time invisibility was on the right side!
EDIT:please read all your spells and buffs, because you have a lot of grammar mistakes (nivel,thorns aura,surplus letters etc.)!
Once I was playing and the damage rune appear 5 times at the left side. I will try to improve the rune system to prevent repetitions.

I am rewriting all the tooltips and they will look like this on the next version:

tooltips.jpg
 
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Ok Let's Go

So far there is no new hero, but technicaly, the Shaman is a new hero. =P

It's Worth O/

You did a good job on Shaman ^^

The Acid Rush Spell it's Very OverPower right? XD
"There was no time to test The Nerubian Guardian..."

Version 0.9... Let's go to 1.0?

Look forward to new updates.
 
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Thanks dude, but I use the default zoom of WC3. I didn't change the camera, except for the smooth effect. You are probably having this feeling because of the size of the buildings, they are bigger than the normal. ^^

Okay. The buildings are really big, so that must be why I keep thinking the map is very zoomed in (will you make the buildings normal sized, or keep them looking huge?). Anyway, I've tried to host this map a few times, without much success, mainly because there were some heroes whose spells caused huge lag in the game when used. Not just me, but everyone that was playing in the game had lag when those spells were used. If you could fix these lag issues, that would be great.

Other than that, this is a great map and I can't wait for the next version to come out. I like this map even better than DotA already.

Rating:
5/5. +Rep as well. :)
 
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Ok Let's Go



It's Worth O/

You did a good job on Shaman ^^

The Acid Rush Spell it's Very OverPower right? XD
"There was no time to test The Nerubian Guardian..."

Version 0.9... Let's go to 1.0?

Look forward to new updates.
Thanks, the Shaman was a really interesting idea. :xxd:

Don't worry, Acid Rush is totally balanced, it deals low damage, so what really matter is the damage increase. ^^

Okay. The buildings are really big, so that must be why I keep thinking the map is very zoomed in (will you make the buildings normal sized, or keep them looking huge?). Anyway, I've tried to host this map a few times, without much success, mainly because there were some heroes whose spells caused huge lag in the game when used. Not just me, but everyone that was playing in the game had lag when those spells were used. If you could fix these lag issues, that would be great.

Other than that, this is a great map and I can't wait for the next version to come out. I like this map even better than DotA already.

Rating:
5/5. +Rep as well. :)
I make the buildings bigger than normal to create a more realistic feeling in the bases and outposts, so I don't have plans to make them smaller. Maybe I can create a second camera that is zoomed out.

About the lags, this is weird, never happen to me. Can you tell me what are those heroes or spells?

Thanks for comenting and rep. :thumbs_up:
 
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The Shaman character (guy that looks like Strygwyr from DotA), causes major lag when he uses one of his spells. Also the Pit Lord has a skill that causes lag. I'm not sure exactly what these skills are since I haven't used the heroes, but a skill from those two heroes cause some major lag. If I notice lag from any other heroes, I will post of it here.

One more thing: In the games that I've hosted, whenever I select -ap mode, I start out with something like 700-800 gold, and I am able to choose a hero. Everyone else in the game is unable to choose a hero however, because they do not have any cash? Any idea why this is?

Other than those two issues, I love this map. I'm also fine with the big buildings, it just looked unusual when I first tried out the map.:thumbs_up:
 
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Version 0.9b

Ok, I uploaded a new version, fixing the gold and lag issues. If anything else happen, please, report them. ^^
The Shaman character (guy that looks like Strygwyr from DotA), causes major lag when he uses one of his spells. Also the Pit Lord has a skill that causes lag. I'm not sure exactly what these skills are since I haven't used the heroes, but a skill from those two heroes cause some major lag. If I notice lag from any other heroes, I will post of it here.

One more thing: In the games that I've hosted, whenever I select -ap mode, I start out with something like 700-800 gold, and I am able to choose a hero. Everyone else in the game is unable to choose a hero however, because they do not have any cash? Any idea why this is?

Other than those two issues, I love this map. I'm also fine with the big buildings, it just looked unusual when I first tried out the map.:thumbs_up:
Thanks Vardix. +rep for you. :thumbs_up:
 
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Awesome, those were the only two issues that I was annoyed about in this map. Now I will be able to continue hosting games. Thanks for the rep as well.:grin: If I find any more problems, I will make sure to let you know.

One more teeny tiny thing: Will you add a new loading screen soon? The current one looks really blurry and pixelized once you start the game. If you do get a new loading screen that is not as blurry, maybe you could add a little section somewhere on the map that gives an overview of the major changes in that specific version from the version before it?
 
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Level 7
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Hehe, I can't wait to see your load screen once you make it Kobas. :D

Also, did you make that avatar? It looks awesome!

Tried out a few more heroes today, and I haven't seen any lag from them, so that's good news. :D I will continue to try out more heroes.
 
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Hehe, I can't wait to see your load screen once you make it Kobas. :D

Also, did you make that avatar? It looks awesome!

Tried out a few more heroes today, and I haven't seen any lag from them, so that's good news. :D I will continue to try out more heroes.
I dont have lag with Shamans spells !
I am so happy to hear that. :smile:

Thanks Vardix, but no, a guy from another forum that made my avatar and sign. I don't have such skills with photoshop. XD

I forgot to say that, but -Kobas- is going to help me with SoW from now on. :grin:
 
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That's great news. Can't wait to see the upcoming versions! ^^

Just wondering, but how do you make a loading screen for a WC3 map? o_O
 
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That's great news. Can't wait to see the upcoming versions! ^^

Just wondering, but how do you make a loading screen for a WC3 map? o_O
The loadscreen is a little pixelized because I am using a low quality LS to save some space. I could increase the quality a lot, but it will increase the map size in 1MB.

To make a loadscreen, just pick an image, import it to the map and select it as the loadscreen. It's easy to find tutorials about it. ^^
 
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Ah okay. I have another question, but this one is more related to the SoW gameplay. What would you generally recommend as starting items for most heroes? I'm pretty much lost because of the huge amount of items (which is awesome, don't get me wrong). Right now, I just get an evolutionary 500 gold primary stat item at the beginning of the game.
 
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Ah okay. I have another question, but this one is more related to the SoW gameplay. What would you generally recommend as starting items for most heroes? I'm pretty much lost because of the huge amount of items (which is awesome, don't get me wrong). Right now, I just get an evolutionary 500 gold primary stat item at the beginning of the game.
This is not a bad start. These evo items at level 3 have some nice effects.

But if you want, you may start by buying items from Goblin Merchant. There you will find the starting items.

You can also try a mix of Consumables and Goblin Merchant.

These are the standard item builds, but after some time you will find some better for some heroes.

After some time, when you feel you are playing better, you can try start with the Begginer Cap of Learning. It's a cursed item that makes you weaker, but increases your experience gain. :mwahaha:
 
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After some time, when you feel you are playing better, you can try start with the Begginer Cap of Learning. It's a cursed item that makes you weaker, but increases your experience gain. :mwahaha:
This part sounds very interesting! The cursed items are the ones in the shops that are in the middle of the forests right?
 
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We need Blink like item !
The Caos Emerald has blink. :wink:

This part sounds very interesting! The cursed items are the ones in the shops that are in the middle of the forests right?
No, the cursed item market (aka Helgrum the Forgotten One) is hidden in 2 spots of the map. Both on top lanes, one for each side of the map. They don't appear on the mini map, but you can see one of them in the screenshots of the description.
 
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Version 0.9c

Continuing with the constantly improvement of Scars of War, it is time for the tooltips. After one month of hard work and almost 300 tooltips, I finally finished the new design of them.

Now, they are a lot more detailed, giving tons of infos allowing players to know every single detail of them, from mana cost and ability type to cast range and cooldown and all of this in a more organized way.

Along with that, lots of balances were made to many heroes and some fixes in spells. You can see the full changelog in the map description.

Out of the game, inspired by -Kobas-, I improved the map description here on the Hive, making it more detailed, attractive and organized.

Well, I think that's all for now folks, hope you enjoy.
 
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Improve Description by using BB co--- OH WAIT
I really got used to saying that on every single map that's uploaded. THIS is an example of a great description.
Wow, thanks Narrat0r! I think I care too much about the description. :grin:

Whoa, amazing new update! Thanks for your continuous hard work Skar.
And it never stops, I already finished one of the new features for the next version, something simple that only helps new players to host the map. :wink:


2000 downloads! :mwahaha:

Edit: Made a few changes on map description with a new intro by Apheraz Lucent, thanks dude. =)

And to introduce the Idea Thread for Scars of War. If you want to help me with the map, feel free to post there. =D
 
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Level 2
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Yeah New Version.

Guy, I Still no time...but i Trying to Test the New Version when possible.

Continue with Good Job

Do not repair in my English @.@
 
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Version 0.9d

Finally a new version, after a lot of counter-times, bugs, tests and slow computers.

Continuing with the skills replacements, it was time for Marine and Holy Knight. Both received one new skill.

Holy Knight was slightly redesigned. I removed his ultimate (Fist of Heavens) and replaced it with Holy Field, wich is his new ultimate now, and in its place I added the new skill Seal of Silver Hand, wich creates a shield around the targeted unit and a percentage of every damage it takes is shared with the Holy Knight.

Marine lost the Rocket Launch spell and gained the Gauss Rifle spellbook with 6 brand-new weapons. It is similar to the Spell Trees of the Sorceress. The weapons: Shotgun (short ranged attack), Plasma Rifle (mid ranged attack), Poison Gas (strategic ability), Tracker Dart (another strategic ability), Sniper Shot (long ranged attack) and Flamethrower (mid ranged attack). Have fun with these babies. Don't forget to check his new portrait, thanks to MogulKahn again. ^^

I also made small changes on Starfall, from Priestess of the Moon, and Water Meld, from Sea Elemental.

Starfall now pulls nearby enemies to the center of the vortex and Water Meld effects now active when the Sea Elemental is under the effect of Storm Rage ability, from Shaman, no matter if they are allies or enemies.


What's coming:

Scars of War is about to complete 1 year here on the Hive (3 since I started working on it), and for that I will try to bring the version 1.0 with as much changes as possible. Here is a list of what I plan to do:

  • New upgrades: 0%
  • More customization commands: 0%
  • New hero 1: 0%
  • New hero 2: 50%
  • Extra multiboard: 100%
Yep, lots of work to do, specially because these 2 new heroes will have some "crazy" gameplays with more than 15 spells each.

Also, don't forget to take a look in Scars of War idea thread and help me to improve even more this map.
 
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Hey man, good job with Glaive Mistress.

Her style reminds me one hero i like to play in Anime Wars, specially her ult ^^

Let's see this last version now XD
 
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New Version Yesh O/

Thanks for the great update, and looking forward to version number 1. :)

[2]

Great Update in Marine O/

Yep, lots of work to do, specially because these 2 new heroes will have some "crazy" gameplays with more than 15 spells each.

I'm waiting for it.

Continue with Good Job ^^
 
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Hey guy, thanks for your support. o/

Passing just to say that I am alive and working on version 1.0 of SoW. Here is an update of the progress:

New upgrades: 0%
More customization commands: 0%
Terrain changes: 50%
New hero 1: 0%
New hero 2: 90%
Extra multiboard: 100%

See you guys soon. =)
 
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Hey your changes at mariner was pretty good.

The new weapons are much better than the old rocket.

I just don't understand the sniper rifle. Why a long range rifle have a low range cast???

About Holy Knight, the new skill seems good, but I've played solo and i think that his skills works bettr on team, soo... ^^

Well just try to review about sniper rifle, other things are good XD
 
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Level 2
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What will be the names of new heroes?
The Terrain Changes,annoyance the moviment of the heroes?

Anyway, continue with Good job.
 
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Ok guys, I have a good and a bad news.

The bad news is that I will, probably, not be capable to create the second hero I promissed to you, because the other hero turned out so much more complex than I though.

The good news is that this new hero is almost done. I am fixing some flaws on his code and every possible bug or abuse.

Seriously, this is from far, the most complex hero I ever made. For you guys have an idea, I used 25 triggers (I could reduce it to 16, but this way is a little easier to work on him, this includes the 3 biggest triggers I ever made), more than 30 spells (including dummy spells and spellbooks, yes I used 7 spellbooks to make him) and lots of Floating Texts.

All of this to make a supporter hero. I am really proud to create such a hero and I bet you will like him. ^^

@sgtkratos
Sniper has a low cast range to avoid being to easy to hit farther targets, since this spell deals more damage to farther targets, and it can deals a resonable amount of damage.
 
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Hey! So I am currently doing some bug-hunting.

1. -nhl/-noherolimit and assuming -AP: after you pick 1 hero, you can't pick another hero from the other faction.
2. For Paladin, the United We Stand aura doesn't properly update the tooltip as it is leveled up. Like for me right now, it still displays the level 1 tooltip when level 4 is researched. Check into this when you have the time? I used -level to level up Paladin to 20 to check this.
3. For Sorceress: For Telekinesis(through Lightning), the tooltip says Nivel 7. I assume Nivel is supposed to Level? :D

Let me know if this is helpful. If it is, it would be pleasurable for me to help more :)
 
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Level 5
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Sorry for late reply guys.
One Hero.... x.x

25 triggers, it's many triggers xDD

The New Hero,will be very strong?

Continue with Good Job.
This will depend on the player. If he/she master the hero, then yes.

Hey! So I am currently doing some bug-hunting.

1. -nhl/-noherolimit and assuming -AP: after you pick 1 hero, you can't pick another hero from the other faction.
2. For Paladin, the United We Stand aura doesn't properly update the tooltip as it is leveled up. Like for me right now, it still displays the level 1 tooltip when level 4 is researched. Check into this when you have the time? I used -level to level up Paladin to 20 to check this.
3. For Sorceress: For Telekinesis(through Lightning), the tooltip says Nivel 7. I assume Nivel is supposed to Level? :D

Let me know if this is helpful. If it is, it would be pleasurable for me to help more :)
Thanks a lot for hunting bugs, this is very nice and helpful.

1 - I didn't notice that before, thanks.
2 - This is clarified in the tooltip. The level of United We Stand Aura varies according to the number of nearby allied heroes. The level of ability is just to set the level cap of the aura, so if you are alone and has the Aura at level 4, it will stay at level 1 and when an allied hero comes near to you it goes to level 2.
3 - Thanks for this one too.

+rep for you dude. :thumbs_up:
 
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Version 1.0

Hello everyone. Finally I finish the version 1.0 of Scars of War. Due to the huge amount of work needed to finhish the new hero, I decide to split the anniversary version of SoW in two parts. This first one features the new hero, a new multiboard to help begginers hosts and terrain changes.

The multiboard is visible to host only, and shows all the game modes. Making a lot easier for new hosts to customize the match.

About the new hero, this is from far the most complex hero I ever made! He is an alchemist, a supportive hero, his three main spells are reagents that he can mix to create potions, potions that are stored in his extra skill and can be used when you want. The reagents also have a passive effect, but they don't have an offensive effect. He has 3 ultimates that allows you to customize him, however he can learn only one of them, so you need to choose carefully. The main effect of the ultimates is to unlock new kinds of potions. At start, you can mix only one potion, but as you level up the ultimate, you will end up with 11 different potions.

There are a few rules to mix potions, you can find this in game. First of all, to create a potion, just use all the needed reagents in the right amount, the order does not matter. You have 5 seconds to finish a potion. You cannot give orders to the Alchemist while you mix a potion, this will force the end of the mix. You cannot carry more than 2 potions of each and if you die, you lose all your potions.

I hope you guys enjoy this new hero, he delayed this version in 2 weeks. ^^

For next version, I will bring the new upgrades and customization commands.

Edit: I also added a few new screenshots.
 
Just give me power to control time, so I can be able to upload this map 5 years ago... No one will know about Dota...

No doubt one of the greatest AOS map out there!

Still a lot of testing is needed to be done, but as soon as you add some more unique things to it I will review it once again (just like that list time)
We are going for 5/5 this time and maybe recommendation for DC map!

Epic job dude! :thumbs_up:
 
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