• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Scaling Special Effects

Status
Not open for further replies.
maybe this can help.
attach this trigger to your trigger.
just an idea of mine. i tried it and it works with dummy.
  • bigger explo
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Dying unit) Equal to (Last created unit)
    • Actions
      • Animation - Change (Dying unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
just change the percentage to make it more bigger.
 
maybe this can help.
attach this trigger to your trigger.
just an idea of mine. i tried it and it works with dummy.

just change the percentage to make it more bigger.

This is still using a dummy unit. I was wandering is it possible to scale the effects without using dummy units, or units at all.
  • bigger explo
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Dying unit) Equal to (Last created unit)
    • Actions
      • Animation - Change (Dying unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
This is scaling a unit, it doesn't have to be on death, it can be on birth as well. Heh, thx for helping anyway :)
 
Status
Not open for further replies.
Back
Top