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Scaling effects

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Level 19
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Aug 8, 2007
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Is there a way to scale an effect? I want to make an inferno coming down from the sky with Dirac's system but it has no scale effect and the model I want to use is too small.
 
There are a few options:

(1) Set the model for the dummy and then use that dummy with an altered scaling. (this option is kind of ruled out if you are using Dirac's system though)
(2) There is a field in the object editor that affects scaling, iirc. It will be under required animation names or something similar. You can try inputting "Large" for it. (I believe the ogre has this, so check that object and see which field has that)
(3) Rescale the model. You can rescale the mesh very easily with Magos' editor, just go to Window -> Model Editor. Drag select all of the vertices so they become green, and then go to Transformations -> Scaling. Scale it up a little (1 = 100% of current size, 2 = 200% of current size, etc. you can have decimals too). Then just use that model instead. Scaling particle emitters are done a bit differently. You'll have to edit those in the node manager, and try modifying the width/length field (not sure about this, I don't quite remember).
 
Last edited:
Level 19
Joined
Aug 8, 2007
Messages
2,765
There are a few options:

(1) Set the model for the dummy and then use that dummy with an altered scaling. (this option is kind of ruled out if you are using Dirac's system though)
(2) There is a field in the object editor that affects scaling, iirc. It will be under required animation names or something similar. You can try inputting "Large" for it. (I believe the ogre has this, so check that object and see which field has that)
(3) Rescale the model. You can rescale the mesh very easily with Magos' editor, just go to Window -> Model Editor. Drag select all of the vertices so they become green, and then go to Transformations -> Scaling. Scale it up a little (1 = 100% of current size, 2 = 200% of current size, etc. you can have decimals too). Then just use that model instead. Scaling particle emitters are done a bit differently. You'll have to edit those in the node manager, and try modifying the width/length field (not sure about this, I don't quite remember).

1 no, 3 I'd rather not because it would take up filespace...

For 2, i found

Art - Required Animation Names : Attachments

is this what you're referring to? I thought this would play different animations of the attachment, but I'll have to look into it. (no time atm)
 
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