So I made a spell based off of Chain Lightning and I want all targets hit to take bonus damage based off the caster's Intelligence, but all I can seem to do in trigger editor is damage the target unit. Is there a way to make all the struck targets take the bonus damage(which I would want to be full. My ability only hits 3 targets at all levels and damages each for full damage, unlike the original Chain Lightning).
This is what I have, and it only does bonus damage to the first unit:
This is what I have, and it only does bonus damage to the first unit:
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Sartura Chain Poison
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chained Poision
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Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (2.00 x (Real((Intelligence of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
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