kantarion
Banned
- Joined
- Oct 18, 2015
- Messages
- 337
Super awesome !
Thanks I appreciate your commentsSuper awesome !
And i appriciate your models lolThanks I appreciate your comments![]()
ThanksAnd i appriciate your models lol![]()
Timeless art doesn't need 40K polygonsSo what was the problem blizzard make purist design like this one (well the face could be more like wc3), but go more polygons and more stylized armor and parts , more 3d etc keepign those proportions.
As far as i know, those wings are the most accurate , in shape size and position! And design is simple and it even has gradient alike spread tc on texture (reforged never heard of it)
I am not against high poly, i like high poly, its just 40 000 for grunt is nonsense ofc.
7-12k for creaturesTimeless art doesn't need 40K polygons
these 2-5K poly models look just fine![]()
Those are still too high, also please dont say 2021, Reforged project was rooted in late 2017 in inception, and as an RTS being remastered for an older audience it should work just fine on 2018 graphics cards atleast and 4 years older atleast. this is basic standards, even though the numbers i bring up are my own. and by "working just fine" i mean running on 100FPS with no issues.7-12k for creatures
12-17k for units
17-27k max for mounted
is not a sin in 2021 year with well done texturing work like wow does.
Actually Storm is Coming mod models which they use Hots as base have a bit higher poly count.
Fore example their Rexxar is 12k, Garithos 28k
While some wow models has lower poly counts (but wow kinda has more stylized texture work,while hots has more well shaped sculpts for rts)
Anyways, portrait head-shoulder part can always be higher poly count than head-shoulder part in regular model, for full pleasure(cause there would be no model parts below)
True also i'll add this as a feedback i think he handled Team colours better here, iv'e been getting some feedbacks from people that some of the other versions you did have too bright TC.You forgot the canine teeth.