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SC2 AI Creator

Discussion in 'StarCraft I & II' started by splashy5, Mar 1, 2010.

  1. splashy5

    splashy5

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    Hi :p i got SC2 Beta and i made my own AI scripts that would be fun to play against but i don't know how to turn these folders into the:
    StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data
     
  2. wd40bomber7

    wd40bomber7

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    The ai scripts can be modified by a text editor, however you must first extract them using an mpq editor. I personally suggest http://shadowflare.samods.org/dwnload.html#WinMPQ
    Just open up that archive using winmpq and extract:
    TriggerLibs\AI.galaxy
    TriggerLibs\BuildAI.galaxy
    TriggerLibs\Computer.galaxy
    TriggerLibs\MeleeAI.galaxy
    etc.
    basically everything that is in TriggerLibs\
    just open them in notepad, it uses a C like style.

    If you wish to implement your changes, simply open up a map in the mpq editor and add the files in with the same as their original paths. They'll override the default files temporarily while the map runs.
     
  3. overload119

    overload119

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  4. splashy5

    splashy5

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    does ne1 read,....... i already have the .galaxy files i just need a way to put them back into the Base.SC2Data safely so it works unlike my other attempts...
     
  5. wd40bomber7

    wd40bomber7

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