Save-Load Tools: Get Raw Code to file and Randomiz

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
i decided to try figure out how to save easily then item raw codes for a catalog system, so i did a very easy map what save every item raw code and id code into text file (wc3\ItemToTXT\itemtotxt.txt)what was place to ground in WE.


i inserted a example function to gui users, they need only copy then header and place 1 custom script to map init or where they want for load the item types.

1. - Item raw code and id store to variable with item name with only placeing item to ground in map editor and starting map.


Why better this than save the item id? raw code shorter...

why better use array for list the items? because save load code for items will be half than with raw code or 4x lower if u use less item (70-80)

why save this to text file? because still easier use 2x replace in notepad then copy paste than type manually itemid[1]='ward', itemid[2]='stel' etc

but who want then can use directly the funtion from header and its load automatically all wc3 item what (non power up or tome[exp, power etc]) to variables than even in gui u can search between them easily since variable is also gui.

  • load variables
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Custom script: call SaveItemTypes()

JASS:
function Chr2Asc takes integer chr returns string
    local string s = "0123456789#######ABCDEFGHIJKLMNOPQRSTUVWXYZ######abcdefghijklmnopqrstuvwxyz"
    if chr > 47 and chr < 123 then
        return SubString(s, chr - 48, chr - 47)
    else
        return "#"
    endif
endfunction

function Asc2Chr takes string asc returns integer
    local string s = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
    local integer l = StringLength(s)
    local integer i = 0
    local integer chr = - 1
    loop
        exitwhen i == l - 1 or chr != - 1
        if SubString(s, i, i + 1) == asc then
            if i < 10 then
                set chr = i + 48
            elseif i < 36 then
                set chr = i + 55
            else
                set chr = i + 61
            endif
        endif
        set i = i + 1
    endloop
    return chr
endfunction

function ItemId2RawCode takes integer id returns string
    local integer a1
    local integer a2
    local integer a3
    local integer a4
    set a1 = id / (256 * 256 * 256)
    set id = id - (a1 * 256 * 256 * 256)
    set a2 = id / (256 * 256)
    set id = id - (a2 * 256 * 256)
    set a3 = id / 256
    set id = id - (a3 * 256)
    set a4 = id
    return (Chr2Asc(a1) + Chr2Asc(a2) + Chr2Asc(a3) + Chr2Asc(a4))
endfunction

function SaveItemToTxT takes nothing returns nothing
    local integer Id
    local item Itm = GetEnumItem()
    local itemtype Itype = GetItemType(Itm)
    local string s
    local string Ic
    if (Itype != ITEM_TYPE_POWERUP) then
        if (Itype == ITEM_TYPE_CHARGED) then
            set Ic = " (" + I2S(GetItemCharges(Itm)) + ")"
        else
            set Ic = ""
        endif
        set Id = GetItemTypeId (Itm)
        set s = "set i[" + I2S(udg_I) + "] = '" + ItemId2RawCode(Id) + "'   O9APT7" + GetItemName(Itm) + Ic + " id:" + I2S(Id)
        call Preload(s)
        call RemoveItem( Itm )
    endif
    set udg_I = udg_I + 1
    set Ic = null
    set s = null
    set Itm = null
    set Itype = null
endfunction

function Trig_Save_all_item_to_txt_Actions takes nothing returns nothing
    set udg_I = 0
    call PreloadGenClear()
    call PreloadGenStart()
    call EnumItemsInRect(GetPlayableMapRect(), null, function SaveItemToTxT)
    call Preload("set iMax="+I2S(udg_I-1))
    call PreloadGenEnd("ItemToTXT\\itemtotxt.txt")
    call DisplayTextToForce( GetPlayersAll(), "All non power up saved to |cff9999ffItemToTxt\\itemtotxt.txt|r" )
endfunction

//===========================================================================
function InitTrig_Save_all_item_to_txt takes nothing returns nothing
    set gg_trg_Save_all_item_to_txt = CreateTrigger( )
    call TriggerAddAction( gg_trg_Save_all_item_to_txt, function Trig_Save_all_item_to_txt_Actions )
endfunction



Code:
	set i[0] = 'pams'   //Anti-magic Potion id:1885433203
	set i[1] = 'gvsm'   //Gloves of Spell Mastery id:1735816045
	set i[2] = 'gobm'   //Goblin Land Mines id:1735352941
	set i[3] = 'gemt'   //Gem of True Seeing id:1734700404
	set i[4] = 'cosl'   //Celestial Orb of Souls id:1668248428
	set i[5] = 'brag'   //Bracer of Agility id:1651663207
	set i[6] = 'blba'   //Bladebane Armor id:1651270241
	set i[7] = 'bfhr'   //Bloodfeather's Heart id:1650878578
	set i[8] = 'asbl'   //Assassin's Blade id:1634951788
	set i[9] = 'arsh'   //Arcanite Shield id:1634890600
	set i[10] = 'arsc'   //Arcane Scroll id:1634890595
	set i[11] = 'wolg'   //Wirt's Other Leg id:2003790951
	set i[12] = 'shen'   //Enchanted Shield id:1936221550
	set i[13] = 'rat3'   //Claws of Attack +3 id:1918989363
	set i[14] = 'dust'   //Dust of Appearance id:1685418868
	set i[15] = 'dtsb'   //Drek'thar's Spellbook id:1685353314
	set i[16] = 'drph'   //Druid Pouch id:1685221480
	set i[17] = 'crdt'   //Crown of the Deathlord id:1668441204
	set i[18] = 'axas'   //Ancestral Staff id:1635279219
	set i[19] = 'anfg'   //Ancient Figurine id:1634625127
	set i[20] = 'amrc'   //Amulet of Recall id:1634562659
	set i[21] = 'tsct'   //Ivory Tower id:1953719156
	set i[22] = 'rde1'   //Ring of Protection +2 id:1919182129
	set i[23] = 'prvt'   //Periapt of Vitality id:1886549620
	set i[24] = 'pmna'   //Pendant of Mana id:1886219873
	set i[25] = 'plcl'   //Lesser Clarity Potion id:1886151532
	set i[26] = 'penr'   //Pendant of Energy id:1885695602
	set i[27] = 'moon'   //Moonstone id:1836019566
	set i[28] = 'mcri'   //Mechanical Critter id:1835233897
	set i[29] = 'hslv'   //Healing Salve id:1752394870
	set i[30] = 'tels'   //Goblin Night Scope id:1952803955
	set i[31] = 'sor4'   //Shadow Orb +4 id:1936683572
	set i[32] = 'tmsc'   //Tome of Sacrifices id:1953330019
	set i[33] = 'tmmt'   //Totem of Might id:1953328500
	set i[34] = 'srtl'   //Serathil id:1936880748
	set i[35] = 'srbd'   //Searing Blade id:1936876132
	set i[36] = 'sora'   //Shadow Orb +10 id:1936683617
	set i[37] = 'sor9'   //Shadow Orb +9 id:1936683577
	set i[38] = 'sor8'   //Shadow Orb +8 id:1936683576
	set i[39] = 'sor7'   //Shadow Orb +7 id:1936683575
	set i[40] = 'sor6'   //Shadow Orb +6 id:1936683574
	set i[41] = 'sor5'   //Shadow Orb +5 id:1936683573
	set i[42] = 'sor3'   //Shadow Orb +3 id:1936683571
	set i[43] = 'sor2'   //Shadow Orb +2 id:1936683570
	set i[44] = 'sor1'   //Shadow Orb +1 id:1936683569
	set i[45] = 'shcw'   //Shaman Claws id:1936221047
	set i[46] = 'sfog'   //Horn of the Clouds id:1936093031
	set i[47] = 'rej6'   //Greater Scroll of Replenishment  id:1919248950
	set i[48] = 'rej4'   //Greater Replenishment Potion id:1919248948
	set i[49] = 'hbth'   //Helm of Battlethirst id:1751282792
	set i[50] = 'grsl'   //Grimoire of Souls id:1735553900
	set i[51] = 'fwss'   //Frost Wyrm Skull Shield id:1719104371
	set i[52] = 'frgd'   //Frostguard id:1718773604
	set i[53] = 'wtlg'   //Wirt's Leg id:2004118631
	set i[54] = 'sehr'   //The Heart of Searinox id:1936025714
	set i[55] = 'scul'   //Scroll of the Unholy Legion id:1935897964
	set i[56] = 'schl'   //Scepter of Healing id:1935894636
	set i[57] = 'rej5'   //Lesser Scroll of Replenishment  id:1919248949
	set i[58] = 'rej2'   //Lesser Replenishment Potion id:1919248946
	set i[59] = 'rej1'   //Minor Replenishment Potion id:1919248945
	set i[60] = 'nspi'   //Necklace of Spell Immunity id:1853059177
	set i[61] = 'mnsf'   //Mindstaff id:1835955046
	set i[62] = 'mlst'   //Maul of Strength id:1835823988
	set i[63] = 'lure'   //Monster Lure id:1819636325
	set i[64] = 'ktrm'   //Urn of King Terenas id:1802793581
	set i[65] = 'klmm'   //Killmaim id:1802268013
	set i[66] = 'kgal'   //Keg of Ale id:1801937260
	set i[67] = 'jdrn'   //Jade Ring id:1784967790
	set i[68] = 'iwbr'   //Ironwood Branch id:1769431666
	set i[69] = 'horl'   //Sacred Relic id:1752134252
	set i[70] = 'frhg'   //Firehand Gauntlets id:1718773863
	set i[71] = 'fgun'   //Flare Gun id:1718056302
	set i[72] = 'esaz'   //Essence of Aszune id:1702060410
	set i[73] = 'envl'   //Enchanted Vial id:1701738092
	set i[74] = 'ccmd'   //Scepter of Mastery id:1667460452
	set i[75] = 'rlif'   //Ring of Regeneration id:1919707494
	set i[76] = 'rin1'   //Mantle of Intelligence +3 id:1919512113
	set i[77] = 'rde4'   //Ring of Protection +5 id:1919182132
	set i[78] = 'rde3'   //Ring of Protection +4 id:1919182131
	set i[79] = 'rde2'   //Ring of Protection +3 id:1919182130
	set i[80] = 'pnvl'   //Potion of Lesser Invulnerability id:1886287468
	set i[81] = 'pman'   //Potion of Mana id:1886216558
	set i[82] = 'pinv'   //Potion of Invisibility id:1885957750
	set i[83] = 'phea'   //Potion of Healing id:1885889889
	set i[84] = 'pclr'   //Clarity Potion id:1885564018
	set i[85] = 'ofro'   //Orb of Frost id:1868984943
	set i[86] = 'odef'   //Orb of Darkness id:1868850534
	set i[87] = 'modt'   //Mask of Death id:1836016756
	set i[88] = 'mcou'   //Medallion of Courage id:1835233141
	set i[89] = 'lgdh'   //Legion Doom-Horn id:1818715240
	set i[90] = 'ciri'   //Robe of the Magi +6 id:1667854953
	set i[91] = 'vddl'   //Voodoo Doll id:1986290796
	set i[92] = 'sksh'   //Skull Shield id:1936421736
	set i[93] = 'shtm'   //Shamanic Totem id:1936225389
	set i[94] = 'shrs'   //Shimmerglaze Roast id:1936224883
	set i[95] = 'shhn'   //Shield of Honor id:1936222318
	set i[96] = 'shdt'   //Shield of the Deathlord id:1936221300
	set i[97] = 'rump'   //Rusty Mining Pick id:1920298352
	set i[98] = 'rots'   //Scepter of the Sea id:1919906931
	set i[99] = 'soul'   //Soul id:1936684396
	set i[100] = 'skul'   //Sacrificial Skull id:1936422252
	set i[101] = 'skrt'   //Skeletal Artifact id:1936421492
	set i[102] = 'rugt'   //Runed Gauntlets id:1920296820
	set i[103] = 'rnsp'   //Ring of Superiority id:1919841136
	set i[104] = 'rde0'   //Ring of Protection +1 id:1919182128
	set i[105] = 'ram3'   //Ring of the Archmagi id:1918987571
	set i[106] = 'ram2'   //Ring of the Archmagi id:1918987570
	set i[107] = 'ram1'   //Ring of the Archmagi id:1918987569
	set i[108] = 'pspd'   //Potion of Speed id:1886613604
	set i[109] = 'pgin'   //Potion of Greater Invisibility id:1885825390
	set i[110] = 'oven'   //Orb of Venom id:1870030190
	set i[111] = 'oslo'   //Orb of Slow id:1869835375
	set i[112] = 'olig'   //Orb of Lightning id:1869375847
	set i[113] = 'oli2'   //Orb of Lightning id:1869375794
	set i[114] = 'ofir'   //Orb of Fire id:1868982642
	set i[115] = 'ocor'   //Orb of Corruption id:1868787570
	set i[116] = 'lnrn'   //Lion's Ring id:1819177582
	set i[117] = 'kysn'   //Sun Key id:1803121518
	set i[118] = 'glsk'   //Skull of Gul'dan id:1735160683
	set i[119] = 'gldo'   //Orb of Kil'jaeden id:1735156847
	set i[120] = 'wcyc'   //Wand of the Wind (3) id:2003007843
	set i[121] = 'sman'   //Scroll of Mana id:1936548206
	set i[122] = 'shea'   //Scroll of Healing id:1936221537
	set i[123] = 'sbch'   //Scourge Bone Chimes id:1935827816
	set i[124] = 'rwiz'   //Sobi Mask id:1920428410
	set i[125] = 'rnec'   //Rod of Necromancy id:1919837539
	set i[126] = 'rhth'   //Khadgar's Gem of Health id:1919448168
	set i[127] = 'ratf'   //Claws of Attack +15 id:1918989414
	set i[128] = 'rag1'   //Slippers of Agility +3 id:1918986033
	set i[129] = 'kpin'   //Khadgar's Pipe of Insight id:1802529134
	set i[130] = 'hval'   //Helm of Valor id:1752588652
	set i[131] = 'hcun'   //Hood of Cunning id:1751348590
	set i[132] = 'desc'   //Kelen's Dagger of Escape id:1684370275
	set i[133] = 'ckng'   //Crown of Kings +5 id:1667984999
	set i[134] = 'brac'   //Runed Bracers id:1651663203
	set i[135] = 'tlum'   //Tiny Lumber Mill id:1953265005
	set i[136] = 'thdm'   //Thunderlizard Diamond id:1952998509
	set i[137] = 'tfar'   //Tiny Farm id:1952866674
	set i[138] = 'tbsm'   //Tiny Blacksmith id:1952609133
	set i[139] = 'tbar'   //Tiny Barracks id:1952604530
	set i[140] = 'tbak'   //Tiny Altar of Kings id:1952604523
	set i[141] = 'stwa'   //Sturdy War Axe id:1937012577
	set i[142] = 'stre'   //Staff of Reanimation id:1937011301
	set i[143] = 'sprn'   //Spider Ring id:1936749166
	set i[144] = 'spre'   //Staff of Preservation id:1936749157
	set i[145] = 'sbok'   //Spell Book id:1935830891
	set i[146] = 'ram4'   //Ring of the Archmagi id:1918987572
	set i[147] = 'phlt'   //Phat Lewt id:1885891700
	set i[148] = 'k3m2'   //Partial Key of the Three Moons id:1798532402
	set i[149] = 'k3m1'   //Mooncrystal id:1798532401
	set i[150] = 'jpnt'   //Note to Jaina Proudmoore id:1785753204
	set i[151] = 'gsou'   //Soul Gem id:1735618421
	set i[152] = 'wshs'   //Wand of Shadowsight (2) id:2004052083
	set i[153] = 'woms'   //Wand of Mana Stealing (2) id:2003791219
	set i[154] = 'wlsd'   //Wand of Lightning Shield (3) id:2003596132
	set i[155] = 'ward'   //Warsong Battle Drums id:2002874980
	set i[156] = 'stel'   //Staff of Teleportation id:1937007980
	set i[157] = 'ssil'   //Staff of Silence id:1936943468
	set i[158] = 'sreg'   //Scroll of Regeneration id:1936876903
	set i[159] = 'spro'   //Scroll of Protection id:1936749167
	set i[160] = 'shas'   //Scroll of Speed id:1936220531
	set i[161] = 'rst1'   //Gauntlets of Ogre Strength +3 id:1920169009
	set i[162] = 'lhst'   //The Lion Horn of Stormwind id:1818784628
	set i[163] = 'gcel'   //Gloves of Haste id:1734567276
	set i[164] = 'evtl'   //Talisman of Evasion id:1702261868
	set i[165] = 'dsum'   //Diamond of Summoning id:1685288301
	set i[166] = 'mort'   //Mogrin's Report id:1836020340
	set i[167] = 'mgtk'   //Magic Key Chain id:1835496555
	set i[168] = 'kymn'   //Moon Key id:1803119982
	set i[169] = 'k3m3'   //Key of Three Moons id:1798532403
	set i[170] = 'will'   //Wand of Illusion (3) id:2003397740
	set i[171] = 'wild'   //Amulet of the Wild (1) id:2003397732
	set i[172] = 'totw'   //Talisman of the Wild (3) id:1953461367
	set i[173] = 'stwp'   //Scroll of Town Portal id:1937012592
	set i[174] = 'ssan'   //Staff of Sanctuary id:1936941422
	set i[175] = 'sneg'   //Staff of Negation id:1936614759
	set i[176] = 'silk'   //Spider Silk Broach id:1936288875
	set i[177] = 'rat9'   //Claws of Attack +9 id:1918989369
	set i[178] = 'fgsk'   //Book of the Dead (1) id:1718055787
	set i[179] = 'fgrg'   //Stone Token (1) id:1718055527
	set i[180] = 'fgfh'   //Spiked Collar (1) id:1718052456
	set i[181] = 'fgdg'   //Demonic Figurine (1) id:1718051943
	set i[182] = 'crys'   //Crystal Ball id:1668446579
	set i[183] = 'clsd'   //Cloak of Shadows id:1668051812
	set i[184] = 'clfm'   //Cloak of Flames id:1668048493
	set i[185] = 'ankh'   //Ankh of Reincarnation (1) id:1634626408
	set i[186] = 'uflg'   //Undead Flag id:1969646695
	set i[187] = 'oflg'   //Orc Flag id:1868983399
	set i[188] = 'nflg'   //Night Elf Flag id:1852206183
	set i[189] = 'flag'   //Human Flag id:1718378855
	set i[190] = 'gopr'   //Glyph of Purification id:1735356530
	set i[191] = 'cnhn'   //Horn of Cenarius id:1668180078
	set i[192] = 'azhr'   //Heart of Aszune id:1635412082
	set i[193] = 'wswd'   //Sentry Wards (3) id:2004055908
	set i[194] = 'whwd'   //Healing Wards (3) id:2003335012
	set i[195] = 'vamp'   //Vampiric Potion id:1986096496
	set i[196] = 'tret'   //Tome of Retraining id:1953654132
	set i[197] = 'tgrh'   //Tiny Great Hall id:1952936552
	set i[198] = 'tcas'   //Tiny Castle id:1952670067
	set i[199] = 'srrc'   //Scroll of Resurrection (1) id:1936880227
	set i[200] = 'sror'   //Scroll of the Beast (1) id:1936879474
	set i[201] = 'shar'   //Ice Shard (1) id:1936220530
	set i[202] = 'ratc'   //Claws of Attack +12 id:1918989411
	set i[203] = 'rat6'   //Claws of Attack +6 id:1918989366
	set i[204] = 'infs'   //Inferno Stone (1) id:1768842867
	set i[205] = 'hlst'   //Health Stone (1) id:1751937908
	set i[206] = 'cnob'   //Circlet of Nobility id:1668181858
	set i[207] = 'stpg'   //Clockwork Penguin id:1937010791
	set i[208] = 'sorf'   //Shadow Orb Fragment id:1936683622
	set i[209] = 'btst'   //Battle Standard id:1651798900
	set i[210] = 'thle'   //Thunder Lizard Egg id:1953000549
	set i[211] = 'dthb'   //Thunderbloom Bulb id:1685350498
	set i[212] = 'dphe'   //Thunder Phoenix Egg id:1685088357
	set i[213] = 'ledg'   //Gerard's Lost Ledger id:1818584167
	set i[214] = 'kygh'   //Ghost Key id:1803118440
	set i[215] = 'gmfr'   //Gem Fragment id:1735222898
	set i[216] = 'wneu'   //Wand of Neutralization id:2003723637
	set i[217] = 'wneg'   //Wand of Negation id:2003723623
	set i[218] = 'sres'   //Scroll of Restoration (1) id:1936876915
	set i[219] = 'sand'   //Scroll of Animate Dead (1) id:1935765092
	set i[220] = 'rej3'   //Replenishment Potion (1) id:1919248947
	set i[221] = 'pgma'   //Potion of Greater Mana (1) id:1885826401
	set i[222] = 'pghe'   //Potion of Greater Healing (1) id:1885825125
	set i[223] = 'pdiv'   //Potion of Divinity (1) id:1885628790
	set i[224] = 'mnst'   //Mana Stone (1) id:1835955060
	set i[225] = 'kybl'   //Blood Key id:1803117164
	set i[226] = 'bspd'   //Boots of Speed id:1651732580
	set i[227] = 'bgst'   //Belt of Giant Strength +6 id:1650946932
	set i[228] = 'belv'   //Boots of Quel'Thalas +6 id:1650814070
	set i[229] = 'ajen'   //Ancient Janggo of Endurance id:1634362734
	set i[230] = 'shwd'   //Shimmerweed id:1936226148
	set i[231] = 'sclp'   //Secret Level Powerup id:1935895664
	set i[232] = 'engs'   //Enchanted Gemstone id:1701734259
	set i[233] = 'dkfw'   //Keg of Thunderwater id:1684760183
	set i[234] = 'bzbf'   //Full Vial id:1652187750
	set i[235] = 'spsh'   //Amulet of Spell Shield id:1936749416
	set i[236] = 'pres'   //Potion of Restoration (1) id:1886545267
	set i[237] = 'pomn'   //Potion of Omniscience (1) id:1886350702
	set i[238] = 'pnvu'   //Potion of Invulnerability (1) id:1886287477
	set i[239] = 'fgrd'   //Red Drake Egg (1) id:1718055524
	set i[240] = 'ches'   //Cheese id:1667786099
	set i[241] = 'bzbe'   //Empty Vial id:1652187749
	set i[242] = 'afac'   //Alleria's Flute of Accuracy id:1634099555


2. - Randomize String

- you would ask why to randomize?
- answer could be if u bored with regular string for encrypt because too obvious if u put "b" instead the "a" then it is higher
- would be good for generate low check sum crap, if example your save load code want protect with additive way, so check each letter in save-load code and get position and add eachother from first scrambled encrypt code and do same with second encrypt code what was randomized, add the 2 result to each other and useally the result will be enough long for able save with 2 character at end of your save load code.
Why? if someone change values then increase or decrease the result and u compare if with result what was saved at end of the code
- random string will be saved to you wc3/logs/random.txt

0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$&+-=*[] = H*48viJTKaFOY]#jwon&1eS+@6fNGEZ9IDu7kyCVtd0[5h3p!l=srWgLQ$mc2x-UBqbAXMPRz


JASS:
function RandomizeString takes string t returns string
    local string s = ""
    local integer i = 0
    local integer len = StringLength(t)
    local integer c = len
    local integer clen = 0
    local string l = ""
    if len > 2 then
        loop
            exitwhen StringLength(s) == c
            set len = StringLength(t)
            if len > 1 then
                 set i = GetRandomInt(0, len-1)
                 set l = SubString(t, i, i + 1)

                 if i < len then
                    if i == len-1 then
                    set s = s + l
                    set t = SubString(t, 0, len - 1)
                    elseif i == 0 then
                            set s = s + l
                            set t = SubString(t, 1, len)
                    else
                        set s = s + l
                        set t = SubString(t, 0, i) + SubString(t, i + 1, len)
                    endif
                
                elseif i == len-1 then
                    set s = s + l
                    set t = SubString(t, 0, len - 1)
                endif
            else
                set s = s + t
                set t=""
            endif
         
        endloop
    else
        set s = t
    endif
    set l = null
    set t = null
    return s
endfunction



Keywords:
raw code, jass, gui, variables, item type, item id, save to file. randomized string, random, save load, code, encrypt, decode
Contents

Save item raw code (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 11:56, 19th Sep 2014 TriggerHappy: I don't understand the point of this. Why not just store every item into an integer array? Even then I'm not sure it's useful. Can you explain...

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Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

11:56, 19th Sep 2014
TriggerHappy:

I don't understand the point of this.

Why not just store every item into an integer array? Even then I'm not sure it's useful.

Can you explain exactly how this could be used and why the textfile is needed?
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Get rid of the BJs.

For DisplayTextToForce use BJDebugMsg instead. BJDebugMsg is a good BJ used for debugging.

Don't use TriggerAddAction use TriggerAddCondition and run everything from there.


Also what really is the point to this ?

well what u say have no point... why? i wrote only the saveing done nothing else, also map job is save to file the item raw code and id' with name and then with 2sec (useing 2 replace few part in notepad) and u got item type variables filled with every item.

What is the point in storeing item raw code into integer array? if you do save-load thing and use dont use items like me on my other map just regular items but alot from them then u dont need to type manually 1by1 the items, just copy and done.

Why better this than save the item id? raw code shorter...

why better use array for list the items? because save load code for items will be half than with raw code or 4x lower if u use less item (70-80)

why save this to text file? because still easier use 2x replace in notepad then copy paste than type manually itemid[1]='ward', itemid[2]='stel' etc

but who want then can use directly the funtion from header and its load automatically all wc3 item what (non power up or tome[exp, power etc]) to variables than even in gui u can search between them easily since variable is also gui.
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
I don't understand the point of this.

Why not just store every item into an integer array? Even then I'm not sure it's useful.

Can you explain exactly how this could be used and why the textfile is needed?

please read it, i wrote several times it is used to make fast a integer array for items, basically like a tool, make easier, instead of gui click a thousand times for set variable this save to file, change the variable name and copy what (atleast to me) made alot easier to make a integer array for items without spending minutes or in worst case hours for click madnessing

Why better this than save the item id? raw code shorter...

why better use array for list the items? because save load code for items will be half than with raw code or 4x lower if u use less item (70-80)

why save this to text file? because still easier use 2x replace in notepad then copy paste than type manually itemid[1]='ward', itemid[2]='stel' etc

but who want then can use directly the funtion from header and its load automatically all wc3 item what (non power up or tome[exp, power etc]) to variables than even in gui u can search between them easily since variable is also gui.
 
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