- Joined
- Jul 26, 2008
- Messages
- 1,408
Hi guys,
I searched hive for key words regarding my search, but could not find anything particularly relevant to my situation from any of the links below (except one telling me I needed JNPG).
Raw Data Code
Item Value Change
Raw Data Tutorial
Essentially, I am trying to change the raw values for items in the world editor. I am making a map series that is connected by a load/save system, and while I originally though it was saving items based on their name, I now think it is saving them based on raw code, which is a problem for me.
The problem is, when I started my map series, I did not have all the items made, so I just created the items that each map would provide players as I made each map. I would then copy paste them into future maps that would load/save the hero from that map. The load/save system is now giving me trouble with regards to the items (abilities load/save fine). It seems copy pasting the items created different raw code despite everything else being the same, and now I suspect the raw code difference is bugging the save/load system. Does anyone have any ideas?
You can see here, for this item, the difference is I00E and I00D
I searched hive for key words regarding my search, but could not find anything particularly relevant to my situation from any of the links below (except one telling me I needed JNPG).
Raw Data Code
Item Value Change
Raw Data Tutorial
Essentially, I am trying to change the raw values for items in the world editor. I am making a map series that is connected by a load/save system, and while I originally though it was saving items based on their name, I now think it is saving them based on raw code, which is a problem for me.
The problem is, when I started my map series, I did not have all the items made, so I just created the items that each map would provide players as I made each map. I would then copy paste them into future maps that would load/save the hero from that map. The load/save system is now giving me trouble with regards to the items (abilities load/save fine). It seems copy pasting the items created different raw code despite everything else being the same, and now I suspect the raw code difference is bugging the save/load system. Does anyone have any ideas?
You can see here, for this item, the difference is I00E and I00D