Hi, I'm doing something with improving a save/load rpg, and had a couple of questions. Afaik, anyone with enough knowledge can put a cheatpack in a map, and then look in the maps object editor data for every item's raw code. With that they can basically do whatever they want. Is there anything I can do to make unprotecting the map more difficult? Dota uses common variable names found in cheatpacks, but even that can be countered. :/ I feel like there is little I can do to prevent hacked saves on this map.