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Item Value Change

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Level 1
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Dec 11, 2007
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Hi!

This is my first post in this forum. Recently, i have been trying out in editing some maps and creating a few new ones.

Recently, i have been trying to change some values of the items into a value i wanted it to be. I have been also trying to increase the hero's level beyond 10. It seems that the editor in the WC3 cannot do this function.

Thus may i know what program to use to change the values of the items and the hero's level beyond 10?

Thx.
 
Level 28
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To make the heroes level go higher than 10 you need... World Editor. Open Advanced-->Gameplay Constants on the upper side of the screen. Look up the Hero values and change Maximum Level to whatever you want (max is 10000).
This about item values I didn't really get but you might find it in the Gameplay Constants.
 
Level 1
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Sorry folks...it seems that i did not clarify properly on what i am talking about.
Ok, anyway, the item values i am talking about is the damage of the item.

For example, in the editor itself, the item Claws of Attack has a maximum damaged of 12, or 20 ( I forgot the actual value ). How do i change the value of the item to 50 or even 100?

Items like Desolator in DOTA ( Does 50 damage and had a -6 armour per hit ), how does one create a different item to have the same effect?

Is it possible to create custom auras?

Can this be found in the gameplay constants? Or do i need a external software to create a custom item and then copy into the editor itself?

I know i am kinda greenhorn here, but please help me.
Thx

Thx.
 
Level 4
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Each item of that type has "Abilities - Abilities" which define exactly what the item does. For instance, the "Claws of Attack +12" has the "Item Damage Bonus (+12)" in the "Abilities - Abilities" property.

Now, if you wanted to change that, you would go to the "Abilities" tab at the top, and search for the item ability in the folder "Special", subfolder "Items".

In this case, you would look for "Item Damage Bonus (+12)". That ability has a property called "Data - Attack Bonus", which should be at the default 12. But you can change this number to 50 or 100 or whatever you wish. Now, the item will give +50 or +100 to attack when equipped.

Happy mapping!
 
Level 1
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hi!!

Sorry!! I having another problem that i am facing.

I am trying to create a ring of multiple auras in it. I tried to create custom abilities but it does not seem to work.

May i know what steps i had to take to create this item??
 
Level 1
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Errm, thanx for that adivce, but still things cannot be done.
Mutiple Auras seems impossible to be customised as a custom item can only hold 4 abilites max. How do i increase this value?
Aznricepuff, thx! but can i combine 2 auras together? the data for each auras is very different, do i need to use wordpad to change it by iputing an extra sentence?
The ring that i wanted to create consist of:
1) Command Aura
2) Brillance Aura
3) Devotion Aura
4) Vampiric Aura
5) Unholy Aura
6) Endurance Aura
7) Regenration Aura (from healing ward)
8) Trueshot Aura
 
Level 1
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Can someone help me on how to do a muitple auras ring???
Please, it is the last item in my map before i can submit!!!

Is there anyone who knows how to modify an item to have muitple auras??
Isnt this the place where all the editors pros hang around?
 
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Level 11
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Feb 22, 2006
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Sorry, can't fit all those auras into one item, and you can't change how the auras work either. You can, however, cheat a little bit :)

Turn all those auras into UNIT abilities (instead of item). Then, create a spellbook ability, and add all of those auras into the spellbook. Make sure the base order ID doesn't conflict with any other spellbook abilities you might have. Also, make sure the Min and Max Spells fields both equal the number of auras you have in the spellbook (in your case i guess it would be 8).

EDIT: btw, the original Spellbook ability is an item ability, make sure you change your dummy aura spellbook to a unit ability.

Make a trigger at map initialization that does Player - Disable <Spellbook Ability> for any player that could possibly own a unit that could use your aura item.

Then, create a trigger with Event - Unit picks up Item (or something like that) and Conditions - Item Typed of <Manipulated Item> is equal to <Aura Item>. For the actions, have Add <Spellbook Ability> to <Triggering Unit>.

Then, create another trigger that removes the spellbook ability when a unit drops the aura item (event - unit drops item, etc.).

Basically, you are adding your auras which would be on your item if they could all fit into a disabled spellbook ability. It's disabled so that the spellbook ability icon doesn't show up on the UI. However, the auras themselves (inside the spellbook) are not disabled so they still have all their effects. So every time a unit picks up the item, the spellbook ability is added (and with it all the auras) and whenever a unit drops the item, the ability (and all the auras) are removed. Somebody playing the game won't be able to tell the difference :)

IMPORTANT: if you have an inventory like Backpack in melee maps, where a unit can pick up an item but can't use the item's effects, make sure to put conditions in your triggers that check to see whether or not the triggering unit has the right kind of inventory ability(yes inventories are actually abilities).
 
Level 24
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Sorry if four days is some outrageously long period of time in WEHZ, but I need to fix what aznricepuff said. By the way, you can cheat a little bit; a lot actually, and I'm going to tell you how.

If you know the raw data value of the spell (when I say raw data value, I am referring to the four-character code that represents the spell; the raw data value of the Paladin's Devotion Aura spell is AHad) then you can shift+click the Abilities field when custom editing the item. Type in all of the raw data values for every ability you want the item to have, and separate them with commas.

Shift-clicking is when you hold down the shift key when opening any field in World Editor; either hold shift and double-click the desired field, or select the field by clicking it once, hold shift, and then press the enter (return) key. Using this method, it is possible to modify any parameter of a unit, item, spell, etc. beyond limits (both positive and negative) that are set in place by World Editor (as far as I know); in your case, it would allow you to have more than four abilities on an item.
 
Level 1
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THX!! the shift clicking works!!
But sadly, the mutiple auras still does not work. Only the first 4 auras works.

How do i get the other auras to work?? Do i nd to create seperate custom abilities for it??
 
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