Raw Data Code

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Is there any other solution other than using it like this : <A001,DataA1>

is there any solution like : <Me,DataA1> or <This,DataA1> or <Abi,DataA1>
so it will refer to the ability itself not to the raw code of the ability

anybody knew something about this kind of solution?
 
Is there any other solution other than using it like this : <A001,DataA1>
Entering data (values/informations) in spell's description via data fields requires two variables. First in raw code of given ability and the second, the code of given subdata field you want to be displayed.

For spell with raw code 'A001' - A001 MEANS 'me' or 'this'. So <A001,DataA1> will display the data field DataA1 from that spell.

Creating custom abilities usually gives them raw code with AXXX. However XXX is here combination of numbers/signs.
To get raw code of your ability click Ctrl + D, ability's id will replace its name.
 

Dr Super Good

Spell Reviewer
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is there any solution like : <Me,DataA1> or <This,DataA1> or <Abi,DataA1>
so it will refer to the ability itself not to the raw code of the ability
The answer is no...

As abilities are identified by raw code, there is no other value you could use to create an absolute refference.

Remember you can turn on raw data view so you can see the data value of all abilities.
 
Tooltip editing can be a pain, trust me, I know.

I'm in the process of re-releasing my WarChasers II map and
I won't even be using tooltips for it. You'll have a command to
click on that will display tooltips for your abilities, dynamically,
so you can change the tooltips without creating tons of levels/
abilities.

It is really annoying to add levels to an ability, or change a
simple value, because the tooltips are just annoying to maintain.
 
Level 17
Joined
Jan 21, 2010
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Yes there are, jngp can change them
Everytime i create a new abiliy or unit, even doodad and upgrades, it asking me a new raw data id
Like this:
I'm copying footman, the presses ctrl v, after that a dialouge showed up
create object
enter the desired object id...
H000

The h000 can be edited, normally the oe made a new object based on the base object, like if you create a felguard, the first data would be nxxx
The units raw data may be varies, but the ability raw id is always Axxx, like what spinnaker said
The buff is bxxx, and the upgrades i uxxx
Try jngp
I'll post the screeny to strengthen my opinion
 

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Level 2
Joined
Aug 31, 2009
Messages
9
Yes there are, jngp can change them
Everytime i create a new abiliy or unit, even doodad and upgrades, it asking me a new raw data id
Like this:
I'm copying footman, the presses ctrl v, after that a dialouge showed up
create object
enter the desired object id...
H000

The h000 can be edited, normally the oe made a new object based on the base object, like if you create a felguard, the first data would be nxxx
The units raw data may be varies, but the ability raw id is always Axxx, like what spinnaker said
The buff is bxxx, and the upgrades i uxxx
Try jngp
I'll post the screeny to strengthen my opinion

thx, this will vertainly decrease my work coz now i can use the autofills function

now onto the 2nd problem
what should i insert in <rawcode, dataxx, "here"> so i can display float/decimal value
 
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