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Hi I've heard of systems which save and load the progress in multiplayer. Where can I get one from cause all the links I see bring me to deleted pages.
Information If you've ever wanted to transfer progress between multiplayer maps, you probably needed to type in a long code. That is no longer needed with this system. This will allow you to read save data from your WC3 folder and sync it to all other players in the map. The demo map...
The principle is that you take a set of data, usually integer values representing the player's progress, and then encode them into a text string. This text string can then be decoded later to recreate the integers to set the player state. Ultimately a good save/load system just acts as an interface between the integer values and the encoded string. Features they might offer include basic account locking, obfuscating the output, integrity checking and basic compression.
Modern save/load systems usually go a step further by both writing and reading the encoded string from locally stored files. This is more complex and abuses preload to handle file I/O and uses the synchronisation natives to handle bulk data synchronisation of the locally read data between clients. The above linked Codeless Save and Load by TriggerHappy is one such save system.
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