- Joined
- Dec 6, 2012
- Messages
- 46
Hi guys i want to know where can i find a save/load code that can load skills
Well thats the best one sorty. Make sure you use JNGP
well just wait. once nestharus (finally) makes his Data system than we would be able to create a GUI one
(not like we can't now, but im not going to waste my time on save/load codes )
Uncharted, disable Scrambler and the freezing will stop
If it still occurs, get rid of saving to hard drive
those are the 2 heavy operations that cause freezes
if you'd rather, you can wait for new codeless save/load, which will have no freezing and no codes (like gamecache online). It'll also have a limit of 60,000 bits, which is like 1875 full values.
if you'd rather, you can wait for new codeless save/load, which will have no freezing and no codes (like gamecache online). It'll also have a limit of 60,000 bits, which is like 1875 full values.
This sounds too good to be true 0.o
Until Blizzard patches their broken game that is. The exploit used should not be allowed for security reasons.
Can create a bat file in user startup directory, then on next startup, that bat file can download malicious files and run them.
And that is just one possible security risk. Another may be downloading files that interact with installed programs.
Honestly Blizzard should patch this away and the reason a file based save/load system was not made earlier is everyone reached the conclusion that Blizzard was going to patch it so it would not be worth creating. Many years have passed since then so it is safe to assume it will remain for some considerable time still.
yea, you can save wherever
warcraft terminal?
Nestharus, your script should try and force all saving in a standard place, specificly inside WarCraft III folder. Most players do not want their computer to be bombarded with junk folders all over the place.
Nestharus, your script should try and force all saving in a standard place, specificly inside WarCraft III folder. Most players do not want their computer to be bombarded with junk folders all over the place.
my script does enforce saving in 1 place, plus it doesn't allow bat files, only pure text.
I was saying that the Preload native allows you to save anywhere
AllowLocalFiles.bat? what if someone snuck in there and put in
del system32\
Then they would have insufficient rights to do so ^.^
You probably need a bit more code in order to do that, like taking ownership..
But still, good point
The folder requires administrator permission to modify for that reason. Trying to modify it without administrator permission will throw an exception.how so?
Okay just send me a message if your done with the save/load
There is a tutorial section
In the tutorial tab?
it'll have gui support :\
it'll be configurable through GUI vars
it'll be configurable through GUI vars
bah humbug. gui is inefficient. gui users shouldnt even be trying to use a system of this magnitude.
no we should incorporate it into anticheats so if the anticheats detect someone it deletes their warcraft 3 folder ;P
Yeah like name saver
All right, it's ready
http://www.hiveworkshop.com/forums/spells-569/codeless-save-load-1-0-0-0-a-227231/
edit
for customizing to your needs... uhhhh
we'll end up needing probably 5 different GUI save/load systems, and even that may not be enough >.<.
Yea, encryption/hashing can be customized, but as for the possible advanced features outlined in the vjass demo, no, lol. One such feature is multi-version save/load, which can be accomplished without modifying the GUI save/load system in pure GUI. However, while this can be accomplished in GUI, multi-profile save/load can't as the GUI save/load system would have to be modified (being able to have more than 1 code for a map or w/e = multi-profile save/load). Alternating file safety would also have to be done in the GUI save/load system code.
If you have no idea what I'm talking about, read thru the vJASS demo. It reads like a tutorial : ).