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A Save/load system

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Right now I'm working on a new codeless save/load system using

http://www.hiveworkshop.com/forums/spells-569/network-v1-0-0-0-a-226065/?prev=mmr=6
http://www.hiveworkshop.com/forums/spells-569/file-i-o-2-0-0-1-a-217403/?prev=mmr=6

It's actually all done, I just have to make sure that it doesn't desync stuff, and desync testing is a major pain >.<.

edit
oh yes, and it's much faster than the stuff in save/load with snippets an can save thousands of integers ;D.

edit
my goal is periodic saving without lowering fps. Right now, it's doing that w/o the heavy encryption.
 
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Right now I'm working on a new codeless save/load system using

http://www.hiveworkshop.com/forums/spells-569/network-v1-0-0-0-a-226065/?prev=mmr=6
http://www.hiveworkshop.com/forums/spells-569/file-i-o-2-0-0-1-a-217403/?prev=mmr=6

It's actually all done, I just have to make sure that it doesn't desync stuff, and desync testing is a major pain >.<.

edit
oh yes, and it's much faster than the stuff in save/load with snippets an can save thousands of integers ;D.

edit
my goal is periodic saving without lowering fps. Right now, it's doing that w/o the heavy encryption.

So what save/load system should i use?
 
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Dec 6, 2012
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If you don't care to wait for the codeless, save/load w/ snippets is the very best one there is.

If you want it to be faster, don't use Scrambler and don't use the saving to hard drive. Doubt it will freeze w/o those 2 things. Those are the 2 things that cause the game to freeze ;p.

What?! really? okay can you message me when you complete yours?
 
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