Now this is my kind of model... and I'm not even making Satyrs, nor would I have ever envisioned them having a "Dire Troll/Hobgoblin-esque" archetype-defying unit like this. But purely through the strength of artistic force, a model like this comes along & just kinda subtly rewrites my neurons a bit.
It's a perfectly Warcraft-y model, just as a baseline. It's got a full complement of solid animations, including the 'harvest' anims that make Worker models so highly-prized (and for a faction which, to my knowledge, has none/one option for that). And you didn't just go with the 'default' for those; you gave it a fun twist (having the resource be held up by the back-spikes & the lumber encased in netting to hold it).
Which is also how the rest of the model feels; the least Satyr-y model that still feels like it fits among the Satyrs. Like I said I'd never dream of making a big burly Satyr like this but I find your vision compelling, and now little else makes sense to me (for their workers).
Lovely work, man.