So I looked at the Sacrifice ability and realized that it has huge potential yet limited by stiff un-editable outcomes.
What I need from it at first was simple, sacrifice 1 custom unit for another. But then once I tested it though the Object Editor thinking it would be simple... it wasn't. There was no editable functions in the spells or the building that let me choose what it would produce, it was always Shades and Acolytes.
Now I guess by changing the Shade itself I could change the outcome but I wanted to flex my muscles in learning how to use the editor in making a custom race that can co-exist with the other 4 (inspired by the UB for this), so that was out of the question.
My request and question is multi-faceted:
I want to know and have a script where this is possible for future stuff, I can imagine a whole game-mode around sacrificing units to make bigger units and it requires a knowledge of the engine far better than mine to put together I didn't know whether this belonged in Request or Help Zone, since 1. I want it for myself but 2. I want it for future people to make cool modes out of since it seems like it would have high versatility.
What I need from it at first was simple, sacrifice 1 custom unit for another. But then once I tested it though the Object Editor thinking it would be simple... it wasn't. There was no editable functions in the spells or the building that let me choose what it would produce, it was always Shades and Acolytes.
Now I guess by changing the Shade itself I could change the outcome but I wanted to flex my muscles in learning how to use the editor in making a custom race that can co-exist with the other 4 (inspired by the UB for this), so that was out of the question.
My request and question is multi-faceted:
- Is there a way to edit this field so a custom sacrifice spell can change a creature into another.
- If so can there be more than 1 creature sacrificed. I can't imagine how this is possible other than perhaps a transport space mechanic.
- If you can't have multiple creatures, can you at least choose a gold/lumber cost for it to be sacrificed? Or even sacrifice a creature FOR gold and lumber?
- Can you make the sacrificed creature a timed summon?
- Can you make the summon creature require a specific upkeep requirement? (like sacrificing 1 food creature to a 3 Food can only be possible if you have 3 food).
- This one is the doozey, can you choose to have 2 different specific creatures transform into specific creature this way?
I want to know and have a script where this is possible for future stuff, I can imagine a whole game-mode around sacrificing units to make bigger units and it requires a knowledge of the engine far better than mine to put together I didn't know whether this belonged in Request or Help Zone, since 1. I want it for myself but 2. I want it for future people to make cool modes out of since it seems like it would have high versatility.
Last edited: