here is the scenario
-Unit1 has no attack
-Unit2 attacked Unit1
-Unit1 runs away
how do i prevent Unit1 from running away every time the unit is under attack? also, triggers that would prevent from stopping the players last order.
and making the trigger affect all units who doesn't have any attacks
-Unit1 has no attack
-Unit2 attacked Unit1
-Unit1 runs away
how do i prevent Unit1 from running away every time the unit is under attack? also, triggers that would prevent from stopping the players last order.
and making the trigger affect all units who doesn't have any attacks