• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Runescape Map

Status
Not open for further replies.
Its in really early stage.

And seriously, we cant fit the whole free area on this map, theres no room for varrock or falador, maybe a piece only.

yeaa we were discussing, we might be able to get the market place, but no further towards the wilddness , as we do not have simply enough space.
 
if you need any help with triggering you can ask me in private email on the hive workshop or email me at [email protected] and ill reply with the trigger in your private email on hws as from lately i have found triggers easy to figure out with making my map Ashenvale Forest Defence so if you want my help and i do help plz credit me in your map.
 
Level 5
Joined
Jan 24, 2010
Messages
160
emmm dark
thats y i thought of putting in the stronghold of security in the wild map
so there'll be this safe area below the wilderness essentailly the edgevillep bank part
so just for new players to train before going into the wilderness they can train at the stronghold of security
or that other cockroach stronghold
and indom i meant
presently names are like
devil1d- .../.../..
indom-.../.../..
the first 3 are alinged properly one below the other
then when the member list comes its like
dark-.../.../...
then its a few spaces off to the right and the next name comes
______evil-.../.../...

oh and i suppose no one's working on the wilderness map ??
so i'll be working on that.

oh and thanks to whoever that have uploaded the maps to the account
and i've attached names to the map so u'll know who's working on what
 
[rainbow]

Runescape Map

[r]

Developed by devil1d[/rainbow]

Project Members


devil1d - Project Leader/Abilities/Creatures/Terrain

tonyrydland - Co-Developer/Terrain/Abilities/Structures
indomitable1319 - Co-Developer/Grammar/Spelling/Tooltips


Garshilan - Model Developer
LostKnight02 - Testermedion555 - Dialogs

mouseman89 - Tester/Triggers
Mouzyy - Summoning Skillreal138 - Triggers/System Developer
Rpgman509 - Tester/FeedbacktheHunt_errr - Terrain/Feedback/Testersiegaeditor - Tester/Terrain/Stronghold-Primary Levels

WOWWARS - Doodads/Destructibles/Items/Custom Spells
zulrivers - MusicInfinateAnswers - Skills/Innovation

millzy - Terraining/spells/Trigerring (GUI)
darkzxx - Triggers/SimpleDialogs/Units/Mazing/Simple SpellsEldubs - Balancer/Suggester

darkdoom - Triggering/Model Attachment
DsDarkMaster - Stats/Triggering/BalancingEvilCrizpy - Terraining/Triggering


Lime-Colored and Bold text means the member's active.
Dark Red and Italic text means the member's inactive.

Important Information


1. Map will be released in THREE seperate maps.

The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

The Wilderness


The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

The Cities


The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

Daemonheim

Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

2. We need more members.

Right now, at this moment we need:

- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -


3. Feedback and Suggestions are very helpful to the project.

All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!


Inculded with this post in the latest release of the map, enjoy and remember #3 of the information!

How's that?

[center][table][color=gray][rainbow][h1][font=Old English Text MT]Runescape Map[/h1][/color][r]
[h2][color=gray]Developed by[/color] [color=gold]devil1d[/color][/rainbow][/h2][/font][r]
[color=lightblue][h3][font=Old English Text MT]Project Members[/font][/color][/h3][r]
[table][color=darkred][i]devil1d[/I][/color] - [b]Project Leader[/b]/Abilities/Creatures/Terrain[r][r]
[color=darkred][I]tonyrydland[/I][/color] - Co-Developer/Terrain/Abilities/Structures
[color=lime][B]indomitable1319[/B][/color] - Co-Developer/Grammar/Spelling/Tooltips[r][r][r]
[table]
[color=darkred][I]Garshilan[/I][/color] - Model Developer[c][color=darkred][I]LostKnight02[/I][/color] - Tester[c][color=darkred][I]medion555[/I][/color] - Dialogs[r]
[color=darkred][I]mouseman89[/I][/color] - Tester/Triggers[c][color=darkred][I]Mouzyy[/I][/color] - Summoning Skill[c][color=darkred][I]real138[/I][/color] - Triggers/System Developer[r][color=lime][B]Rpgman509[/B][/color] - Tester/Feedback[c][color=darkred][I]theHunt_errr[/I][/color] - Terrain/Feedback/Tester[c][color=darkred][I]siegaeditor[/I][/color] - Tester/Terrain/Stronghold-Primary Levels[r]
[color=darkred][I]WOWWARS[/I][/color] - Doodads/Destructibles/Items/Custom Spells[c][color=darkred][I]zulrivers[/I][/color] - Music[c][color=lime][B]InfinateAnswers[/B][/color] - Skills/Innovation[r]
[color=darkred][I]millzy[/I][/color] - Terraining/spells/Trigerring (GUI)[c][color=lime][B]darkzxx[/B][/color] - Triggers/SimpleDialogs/Units/Mazing/Simple Spells[c][color=lime][B]Eldubs[/B][/color] - Balancer/Suggester[r]
[color=lime][B]darkdoom[/B][/color] - Triggering/Model Attachment[c][color=lime][b]DsDarkMaster[/b][/color] - Stats/Triggering/Balancing[c][color=lime][b]EvilCrizpy[/b][/color] - Terraining/Triggering[/Table]

[r]
[sup][color=lime]Lime-Colored[/color] and [b]Bold[/b] text means the member's active.
[color=darkred]Dark Red[/color] and [i]Italic[/i] text means the member's inactive.[/sup][/TABLE]
[r][color=lightblue][h3][font=Old English Text MT]Important Information[/h3][/color][/font][r]
[h3][b]1. Map will be released in THREE seperate maps.[/b][/h3]
The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

[color=black][font=Chiller][h1]The Wilderness[/color][/font][/h1]
The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

[color=Orange][font=Viner Hand ITC][h2]The Cities[/font][/color][/h2]
The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

[color=darkred][font=Algerian][h2]Daemonheim[/h2][/font][/color]
Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

[h3][b]2. We need more members.[/b][/h3]
Right now, at this moment we need:

[color=lightblue]- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -[/color]

[h3][b]3. Feedback and Suggestions are very helpful to the project.[/b][/h3]
All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!

[r]
Inculded with this post in the latest release of the map, enjoy and remember #3 of the information![/table][/center]
 
Level 5
Joined
Jan 24, 2010
Messages
160
and as i said indom :D :D
you outdo yourself every time
and i've attached screenshots in the first post
check those an tell me how it is
there did a few rearranging
do you think is should keep it like that or revert it to the old one ???
 
Last edited:
[rainbow]

Runescape Map

[r]

Developed by devil1d[/rainbow]

Project Members


devil1d - Project Leader/Abilities/Creatures/Terrain


tonyrydland - Co-Developer/Terrain/Abilities/Structures
indomitable1319 - Co-Developer/Grammar/Spelling/Tooltips


EvilCrizpy - Terraining/Triggering

DsDarkMaster - Stats/Triggering/Balancing

InfinateAnswers - Skills/Innovation

Eldubs - Balancer/Suggester

darkzxx - Triggers/SimpleDialogs/Units/Mazing/Simple Spells

darkdoom - Triggering/Model Attachment

Rpgman509 - Tester/Feedback

theHunt_errr - Terrain/Feedback/Tester

siegaeditor - Tester/Terrain/Stronghold-Primary Levels

WOWWARS - Doodads/Destructibles/Items/Custom Spells

zulrivers - Music

real138 - Triggers/System Developer

millzy - Terraining/spells/Trigerring (GUI)

Mouzyy - Summoning Skill

mouseman89 - Tester/Triggers

medion555 - Dialogs

LostKnight02 - Tester

Garshilan - Model Developer


Lime-Colored and Bold text means the member's active.
Dark Red and Italic text means the member's inactive.

Important Information


1. Map will be released in THREE seperate maps.

The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

The Wilderness


The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

The Cities


The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

Daemonheim

Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

2. We need more members.

Right now, at this moment we need:

- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -


3. Feedback and Suggestions are very helpful to the project.

All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!


Inculded with this post in the latest release of the map, enjoy and remember #3 of the information!

Darkdoom and Rpgman509 are not active within the thread.

[rainbow]

Runescape Map

[r]

Developed by devil1d[/rainbow]

Project Members


devil1d - Project Leader/Abilities/Creatures/Terrain


tonyrydland - Co-Developer/Terrain/Abilities/Structures
indomitable1319 - Co-Developer/Grammar/Spelling/Tooltips


EvilCrizpy - Terraining/Triggering

DsDarkMaster - Stats/Triggering/Balancing

InfinateAnswers - Skills/Innovation

Eldubs - Balancer/Suggester

darkzxx - Triggers/SimpleDialogs/Units/Mazing/Simple Spells

darkdoom - Triggering/Model Attachment

Rpgman509 - Tester/Feedback

theHunt_errr - Terrain/Feedback/Tester

siegaeditor - Tester/Terrain/Stronghold-Primary Levels

WOWWARS - Doodads/Destructibles/Items/Custom Spells

zulrivers - Music

real138 - Triggers/System Developer

millzy - Terraining/spells/Trigerring (GUI)

Mouzyy - Summoning Skill

mouseman89 - Tester/Triggers

medion555 - Dialogs

LostKnight02 - Tester

Garshilan - Model Developer


Lime-Colored and Bold text means the member's active.
Dark Red and Italic text means the member's inactive.

Important Information


1. Map will be released in THREE seperate maps.

The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

The Wilderness


The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

The Cities


The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

Daemonheim

Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

2. We need more members.

Right now, at this moment we need:

- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -


3. Feedback and Suggestions are very helpful to the project.

All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!


Inculded with this post in the latest release of the map, enjoy and remember #3 of the information!
 
Sure.
Wait a sec.

[rainbow]

Runescape Map

[r]

Developed by devil1d[/rainbow]

Project Members


devil1d - Project Leader/Abilities/Creatures/Terrain


tonyrydland - Co-Developer/Terrain/Abilities/Structures
indomitable1319 - Co-Developer/Grammar/Spelling/Tooltips


EvilCrizpy - Terraining/Triggering

DsDarkMaster - Stats/Triggering/Balancing

InfinateAnswers - Skills/Innovation

Eldubs - Balancer/Suggester

darkzxx - Triggers/SimpleDialogs/Units/Mazing/Simple Spells

darkdoom - Triggering/Model Attachment

Rpgman509 - Tester/Feedback

theHunt_errr - Terrain/Feedback/Tester

siegaeditor - Tester/Terrain/Stronghold-Primary Levels

WOWWARS - Doodads/Destructibles/Items/Custom Spells

zulrivers - Music

real138 - Triggers/System Developer

millzy - Terraining/spells/Trigerring (GUI)

Mouzyy - Summoning Skill

mouseman89 - Tester/Triggers

medion555 - Dialogs

LostKnight02 - Tester

--


Lime-Colored and Bold text means the member's active.
Dark Red and Italic text means the member's inactive.

Important Information


1. Map will be released in THREE seperate maps.

The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

The Wilderness


The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

The Cities


The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

Daemonheim

Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

2. We need more members.

Right now, at this moment we need:

- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -


3. Feedback and Suggestions are very helpful to the project.

All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!


Inculded with this post in the latest release of the map, enjoy and remember #3 of the information!

[center][table][color=gray][rainbow][h1][font=Old English Text MT]Runescape Map[/h1][/color][r]
[h2][color=gray]Developed by[/color] [color=gold]devil1d[/color][/rainbow][/h2][/font][r]
[color=lightblue][h3][font=Old English Text MT]Project Members[/font][/color][/h3][r]
[table][color=lime][B]devil1d[/B][/color] - [b]Project Leader[/b]/Abilities/Creatures/Terrain[r][r]

[color=darkred][I]tonyrydland[/I][/color] - Co-Developer/Terrain/Abilities/Structures
[color=lime][B]indomitable1319[/B][/color] - Co-Developer/Grammar/Spelling/Tooltips[r][r][r]
[table]
[color=lime][b]EvilCrizpy[/b][/color] - Terraining/Triggering[c]
[color=lime][b]DsDarkMaster[/b][/color] - Stats/Triggering/Balancing[c]
[color=lime][B]InfinateAnswers[/B][/color] - Skills/Innovation[r]
[color=lime][B]Eldubs[/B][/color] - Balancer/Suggester[c]
[color=lime][B]darkzxx[/B][/color] - Triggers/SimpleDialogs/Units/Mazing/Simple Spells[c]
[color=darkred][i]darkdoom[/i][/color] - Triggering/Model Attachment[r]
[color=darkred][i]Rpgman509[/i][/color] - Tester/Feedback[c]
[color=darkred][I]theHunt_errr[/I][/color] - Terrain/Feedback/Tester[c]
[color=darkred][I]siegaeditor[/I][/color] - Tester/Terrain/Stronghold-Primary Levels[r]
[color=darkred][I]WOWWARS[/I][/color] - Doodads/Destructibles/Items/Custom Spells[c]
[color=darkred][I]zulrivers[/I][/color] - Music[c]
[color=darkred][I]real138[/I][/color] - Triggers/System Developer[r]
[color=darkred][I]millzy[/I][/color] - Terraining/spells/Trigerring (GUI)[c]
[color=darkred][I]Mouzyy[/I][/color] - Summoning Skill[c]
[color=darkred][I]mouseman89[/I][/color] - Tester/Triggers[r]
[color=darkred][I]medion555[/I][/color] - Dialogs[c]
[color=darkred][I]LostKnight02[/I][/color] - Tester[c]
--
[/Table]

[r]
[sup][color=lime]Lime-Colored[/color] and [b]Bold[/b] text means the member's active.
[color=darkred]Dark Red[/color] and [i]Italic[/i] text means the member's inactive.[/sup][/TABLE]
[r][color=lightblue][h3][font=Old English Text MT]Important Information[/h3][/color][/font][r]
[h3][b]1. Map will be released in THREE seperate maps.[/b][/h3]
The reason this cannot be completed with the 'Epic' size of a Warcraft map is because the size of the real Runescape area will be too large to cover in a single map. It will be divided into:

[color=black][font=Chiller][h1]The Wilderness[/color][/font][/h1]
The Wilderness is the most ferocious place in Runescape, and is the known as the Graveyard for careless players. The Wilderness will also have the strongest creatures, and where the Player Versus Player feature will take effect. There will also be training spots for players to get stronger and level up like Strongholds, and we will try to place the Tzhaar Fight Pits as well. The God Wars dungeon will also be included in The Wilderness. This map will have all the combat aspects of the game, so this is basically a huge, endless arena. Take note, there will not be many quests here.

[color=Orange][font=Viner Hand ITC][h2]The Cities[/font][/color][/h2]
The cities will be more on the more 'social' and 'industrious' skills of Runescape. The cities will be lush areas fit to what Jagex has created; but of course still mantaining a small part of the game's combat aspects. Though, this part of the production has been halted due to lack of members, and the location of all the quests.

[color=darkred][font=Algerian][h2]Daemonheim[/h2][/font][/color]
Ah; Daemonheim. To those that are not familiar with that term; Daemonheim is the host of the newest skill known as Dungeoneering. Here, you will fight for the way out using only what you find in each floor. Each floor provides a new challenge, so it's best to take some other adventurers for you. You can either play in a 'Survival of the fittest' environment, or support each other and use the 'All for one; one for all' tactic.

As for now, we are working on The Wilderness, because it's more of a basic concept, since it's all about fighting and Player Versus Player battles and epic Boss Battles. Hopefully when The Wilderness is done and released, we will have other members that are ready to work on the Cities and Daemonheim.

[h3][b]2. We need more members.[/b][/h3]
Right now, at this moment we need:

[color=lightblue]- Makers and Triggerers of the Runes required for spells. For now, don't bother with the other runes, just work on the basic elemental runes. -
- Equipment for players -
- The Wilderness Terrain -
- Spell Books and Spells for Enemies and Players -
- Monster models and monster placement -
- Bosses -
- Stronghold Of Security Triggers and Enemies -
- God Wars Dungeon; Zamorak, Bandos, Saradomin, Armadyl -
- Terrainers for different cities and nature areas -
- Daemonheim Floor Creators and Triggerers -
- Daemonheim Decorators -[/color]

[h3][b]3. Feedback and Suggestions are very helpful to the project.[/b][/h3]
All your suggestions and bug reports affect the project. All of your suggestions help to make the map better, and bug reports make sure the map is clean and working properly!

[r]
Inculded with this post in the latest release of the map, enjoy and remember #3 of the information![/table][/center]
 
Level 11
Joined
Oct 31, 2010
Messages
1,057
infiniteanswers
and evilcrispy,it's almost time,now's 4pm +
EDIT:hey indomitable,i realised you forgotten about Revilo the modeller,even though he is not interested anymore,you can still write his name,he contributed the fish rod,fish barrel,etc
and devil1d you forgotten about the forest :C i haven't finished it though,oh and the markets
btw where's the gate to al karid ?
 
Last edited:
Stats, SKILLS, combat, MODEL.

Almost every aspect of the player hasn't been done.

Okay wll i can work on getting a base character model,
ermmm the skills wont be hard :D
i started work on that in a seperate map,
combat is unknown i dont know anything about it.
And stats wont be hard.
But i was thinking not to make it a hero, then we can just put all the stats and stuff in a multiboard :D would make it look better.
 
Status
Not open for further replies.
Top