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- Apr 15, 2008
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Runeforce
=================================================The land of Kamlesh was once a beatiful and peaceful place, in the times before the Age of Mage. Soon after humans discovered secrets of magic, skilled mages became richest and most powerful amongst humans. In their desire to become rulers over all land, they unleashed a destructive magic war. Countless human lives were lost, and their spirits along with the mana energy released changed the shape of the land forewer. Where once were forests full of life, now the dead trees remain.
Centuries after the Great Magic war, the magic wasteland full of treasures and magic spawns attracts many young and stupid adventurers. Treasure hunters, who only seek wealth are least honored amongst all of adventurers. The Greenforce is a group of druids and asocciated beings, who try to restore the nature of this region. Everyone calls them out of mind, but the Demonic cult is a very powerful organization deticated to bringing the devil himself on the surface of earth. The most feared of all, the Battlemage guild, which gathers most skilled and experienced battlemages, send their newbies here to train them. Players take the role of these faction members and try to archieve their goals.
The leading element of the game is the spellcrafting system. On the first sight it may look similar to Invoker system in DotA (or Spellcraft, which is even older), but this system isn't that primitive.
Instead of using predefined spells, spells will be generated in-game, to fit exactly the requirements of the caster. Every mage has 5 different runes(Fire, Life, Move, Target and Vision), which can be joined together to pairs (25 combinations). The spells can consist of up to 8 pairs, providing huge posibilities for spell creation.
Since the heroes can't attack each other directly, the standart hero attributes are of no use, so they were replaced by Spellcrafting and Willpower (Intelligence stays, but has altered effect), which have effect on the spells, providing further combination possibilities for players.
Feedback and bug reporting will be greatly appreciated, i don't have enough human resources to test every possible situation in the game (though it's a 12-player game, I never played with more than 5 player for longer time (many players leave the game very soon because they don't understand spellcrafting system and are too lazy to read manual))
Status: about 75% of system complete, but playable and enjoyable already
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