- Joined
- Feb 28, 2007
- Messages
- 477
This information is hopelessly outdated by eight months... Can a moderator close this? (battle mages site is: www.pollama.com/battlemages and can also be downloaded from the hive workshop)
For a long while, I have always wanted to make a mage battle map, but until recently I haven't been able to pull it off. So now, after over (only) two weeks' toil, I give you Battle Mages.
Battle Mages is all about simply killing everyone in the other team, through use of strategy and tactics, and of course fast reflexes. Everyone has a set number of lives, and must make use of the three magic schools to win. These magic schools are Fire, Ice, and Lightning. Fire is all about dealing major damage through use of slowish projectiles and cumbersome attacks. Ice is about slowing (and even stopping) the enemy, though it does have some rather powerful spells. Lightning spells go into two categories - Screaming fast, moderately powerful, and costly; or slow, very powerful, and even more costly. Each spell class has a tree of spells ranging from a single weak T1 spell, to three T2, T3, and T4 spells, to a single ultimate T5 spell. One can only learn one ultimate spell, so choose wisely. It is rare, however, to even get to that point in a game; most of the time it is a feat just to get one ultimate, let alone two!
Features:
•11 spells in each school (a total of 33), almost all of which are fully triggered
•Projectiles collide with walls and pillars
•5 differently-sized arenas
•Random pillar setup in the arenas; each game is different
•Custom spellbook system, very similar to (the original) Diablo's spellbook system
•12 random events, with more to come!
If anyone has any suggestions or complaints, feel free to post them here.
For a long while, I have always wanted to make a mage battle map, but until recently I haven't been able to pull it off. So now, after over (only) two weeks' toil, I give you Battle Mages.
Battle Mages is all about simply killing everyone in the other team, through use of strategy and tactics, and of course fast reflexes. Everyone has a set number of lives, and must make use of the three magic schools to win. These magic schools are Fire, Ice, and Lightning. Fire is all about dealing major damage through use of slowish projectiles and cumbersome attacks. Ice is about slowing (and even stopping) the enemy, though it does have some rather powerful spells. Lightning spells go into two categories - Screaming fast, moderately powerful, and costly; or slow, very powerful, and even more costly. Each spell class has a tree of spells ranging from a single weak T1 spell, to three T2, T3, and T4 spells, to a single ultimate T5 spell. One can only learn one ultimate spell, so choose wisely. It is rare, however, to even get to that point in a game; most of the time it is a feat just to get one ultimate, let alone two!
Features:
•11 spells in each school (a total of 33), almost all of which are fully triggered
•Projectiles collide with walls and pillars
•5 differently-sized arenas
•Random pillar setup in the arenas; each game is different
•Custom spellbook system, very similar to (the original) Diablo's spellbook system
•12 random events, with more to come!
If anyone has any suggestions or complaints, feel free to post them here.
Last edited: