- Joined
- Dec 21, 2006
- Messages
- 438
Mage Wars 1.4b
Downloads:
Mirror 1
Storyline - Forced into the Twisting Nether by his thirst for magic, your mage is permanently invisible. However, your constant thirst requires your to cast spells or die. Gain points and play over multiple rounds to become the Mage War champion. Anticipate your enemies moves and deliver quick death with a fireball and a combination of that spells you learn on the battlefield.
Gameplay: This map is a fast paced game of wit and wartime strategy. Actions such as casting a spell or gathering an item will reveal the location your permanently invisible Blood Mage to your enemies. New spells and upgrades may be bought mid-battle from your Mage Sanctum in the north of the map.
Screen Shots:
See Attachments
Disclaimers:
-Credit to Elenai for the Blood Elf Model.
-This map is protected.
-This map has been commandeered from the original author due to his lack of intrest in map progression, his permission for altering has been given. Since then many significant map changes and gameplay mechanics have been added/changed. However, I am in no way trying to take credit for the original concepts layed down by the orignal author. You may download the old version here.
Downloads:
Mirror 1
Development Team
-Ezikielth
-ike_ike
-onisaiyan808
Please PM Ezikielth with team admission inquiries
Map Info
-Game Type: Arena, FFA, Shooter
-Suggested Players: 4-12
-Small Size for easy Bnet Play
-Easy to learn and Great to Play
Gameplay: This map is a fast paced game of wit and wartime strategy. Actions such as casting a spell or gathering an item will reveal the location your permanently invisible Blood Mage to your enemies. New spells and upgrades may be bought mid-battle from your Mage Sanctum in the north of the map.
Screen Shots:
See Attachments
Changelog 1.4
-Updated Game Engine Triggers
-Game start redone
-Spell System Added
-Credit to Elenai for the Blood Elf Model.
-This map is protected.
-This map has been commandeered from the original author due to his lack of intrest in map progression, his permission for altering has been given. Since then many significant map changes and gameplay mechanics have been added/changed. However, I am in no way trying to take credit for the original concepts layed down by the orignal author. You may download the old version here.
Attachments
Last edited: