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RPG Recruitment

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CyberDuelX16

C

CyberDuelX16

I Can Do Quite Alot, I know most GUI and a decent amount of JASS. I am also quite good with ideas, story writing and terrain
 
How about, instead of adding an axe throw system, add a Bow/Staff system so when a hero picks up a bow/staff, its unit-type is replaced by a ranged counterpart. This is much more better, and all you have to do is add a ranged attack animation to the hero model, do some basic triggering, and wahla!
Also, do we really need a jump/sit system? The jump might be useful if it can go over obsticles and do 'Jump Slam' combos, but the sit system is just useless. There aren't many benches and seats on a tropical island anyway. Perhaps a sleep system should be used instead, so you just press a dummy ability, the unit goes to a lying down animation, and use a black fade filter to make the player feel as if they are asleep. Use some periodical triggers to heal the unit by X for every X seconds they are 'sleeping', and press ESC(or some other button) to wake up.
If you like my ideas, I will go into more detail.

PS. I know I don't comment much, but I'm not quitting, I'm just really inactive.
 
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3,096
How about, instead of adding an axe throw system, add a Bow/Staff system so when a hero picks up a bow/staff, its unit-type is replaced by a ranged counterpart. This is much more better, and all you have to do is add a ranged attack animation to the hero model, do some basic triggering, and wahla!
Also, do we really need a jump/sit system? The jump might be useful if it can go over obsticles and do 'Jump Slam' combos, but the sit system is just useless. There aren't many benches and seats on a tropical island anyway. Perhaps a sleep system should be used instead, so you just press a dummy ability, the unit goes to a lying down animation, and use a black fade filter to make the player feel as if they are asleep. Use some periodical triggers to heal the unit by X for every X seconds they are 'sleeping', and press ESC(or some other button) to wake up.
If you like my ideas, I will go into more detail.

PS. I know I don't comment much, but I'm not quitting, I'm just really inactive.

VERY EASY TO SAY BUT VERY HARD TO DO WHEN THE UNIT IS USED BY ANOTHER TRIGGER!

Once again, the other scripter's job, not mine.
I hate replacing units, so I will think of a better way to do this BUT:
We need the ranged attack animation.
I will use triggers to change the unit's range! :smile:
I just hope there is an ability to do that, else we're screwed.

One more thing:
I'll be hardly practicing C-language family in order to be ready for Galaxy.

WHAT THE FUCK I AM TRIGGERING!
I AM NOT MODELLING OR ANIMATING OR WHAT ELSE YOU ADDED ME TO!
 
Level 13
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Somewhere on this pages is list TO DO, but not on main post, that are only these important things.
But if you want you can make an chat system.... You have ability that you can cast on everybody, but add some variables that will be booleans, and they will be : QuestTalk ; MerchantTalk and NormalTalk. And for all that variables make an variable that will be string and called QuestTalk Words for QuestTalk boolean etc for all other variables... But about that chat system that will show messages, make additional variables that will have an subject Greetings,Actions,Quests... they are for marking parts of talk like this example Hello stranger. Thats QuestTalkGreetings variable then. Do you want a job? You will need to kill someone? Thats a QuestTalkActions and last one. You need to go at X location and kill x creeps... Do you get for what are That greetings,Actions,Quests and need to be integer and have array. And all other variables must have array. Text will be show like Timed message, not floating text. Want do this?
EDIT : If you have an chat system in your RPG you can say me what functions it have and maybe i will use it. And i forget an important thing there must be an Answer variables for all of these variables. And when you get message you need to show Dialog and answers that you can answer to that unit.
 
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But this is description about Talk system, and everything in it is important.
Edit : Etzer if you're lazy to read my post, here is an other system that you can do : Picklock system, that in chests you can save items, but if you want open it you need to find a key or pickpocket it, if your pickpocket skills are greater then of an unit that is owner of that chest you can picklock it and open.
Edit 2: What you guys think about The_Witchers move system and Flood's new camera system? Im thinking to make an combination between they.
Edit 3 : What you guys think about adding some magic skills? Im not thinking about that but i want to this project be a good and realy playable, and nice to other players, i want to say here members.
 
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Level 13
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Oh godammit. I'm not even sure that is possible? I'm not THAT good with triggering, i do simple things, vote kicks, spells, lesser systems, special effects. Not HUGE systems.
 
Level 21
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Why don't you let me do the camera and movement system?
-_-"

I am capable to do my own systems, we do not need systems and spells from out of the team!
This-is-originality!

And the pick-pocket and pick-lock systems... I am already working on them! You can get the items from the pocket or chest but there's no inventory for them to go to... :xxd:
They work hand-in-hand with my vInv.
 
Level 13
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Nooo, im asked what you think to use it. To use The_Witcher's stuffs and Flood's Camera system. But who can make picklock system? And who can make the talk system...
-------------VARIABLES FOR CHAT SYSTEM------------
Strings - QuestTalk , ActionTalk , GreetingTalk. SpcMercTalk with arrays.
Booleans - QuestTalk2 , MerchantTalk , GreetingsTalk2 , SpecificTalk. With arrays.
Strings - CnP all other variables and add Asw. For answers, and with arrays.
-------------------------------------------------------------------
Show text system|| Text will be showed with auto timed message ||
-------------------------------------------------------------------
----------------------For answer is needed to make dialog buttons--
In dialog buttons will be answers that you can answer.
 
Level 21
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3,096
Ok, I am tired, seriously.

You can take me out of the project, because:
You do not understand a word of what I am saying.
I do not understand a word of what you are saying.

Seriously, try to use translate.google.com
...

I do not want to spend the rest of my life configuring someone else's system.
-AND-
I can easily do my own systems!

Seriously, I am tired of speaking to a billet!
 

CyberDuelX16

C

CyberDuelX16

I actually agree with Naro, the quitting was badass...and seriously...LOCKPICKING? It was enjoyable in Fallout...Very...Orgasmic o_O. But it would never work in Warcraft
 
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OK, vercas, go out if you want. But i forget to quote on what post i have answered. And i know what you talk about, and if you want you can make later camera and movement system, but first if you're in, finish jump system. If you're not good bye and good luck with other things.
 
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Level 21
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Lol this will never be done.. keep thinking up new systems to make the game so big and laggy no one will play it. nice job on quiting vercas xD

They won't necessarily lag...
And seriously, I really wanted to help but he doesn't seem to understand a word of what I am saying!
I said I will be doing the systems and he still asks for someone to do them...

I actually agree with Naro, the quitting was badass...and seriously...LOCKPICKING? It was enjoyable in Fallout...Very...Orgasmic o_O. But it would never work in Warcraft

It works, I've done my lockpicking systems very well, because it is in FUI and it also shows the victim's model! :xxd:

It is in WoW

It is indeed, but it's not that... fun...

OK, vercas, go out if you want. But i forget to quote on what post i have answered. And i know what you talk about, and if you want you can make later camera and movement system, but first if you're in, finish jump system. If you're not good bye and good luck with other things.

See? You do not understand anything!
I do not need to know what are you answering to, I can figure out myself.

I will post here the jump system, this will be like a good bye...
I will also give you my velocity system as a gift so you can easily knock out units, even in the air.

Seriously, hold on, I will submit it today.
 
Level 13
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But i don't know why are you angry? And what i don't understand. You just say :
Ok, I am tired, seriously.

You can take me out of the project, because:
You do not understand a word of what I am saying.
I do not understand a word of what you are saying.

Seriously, try to use translate.google.com
...

I do not want to spend the rest of my life configuring someone else's system.
-AND-
I can easily do my own systems!

Seriously, I am tired of speaking to a billet!
But i realy don't want to you leave. But you made your choise, if you want to back in just answer.
 
Level 21
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Messages
3,096
But i don't know why are you angry? And what i don't understand. You just say :
But i realy don't want to you leave. But you made your choise, if you want to back in just answer.

Look, I make a promise:
I will indirectly help you with the project.
In several minutes I will submit a system at hive called [vJass] Velocity System + Jump.
As a demo, I made a jump system.
All I have left now is to test terrain deformation behaviour.
 
C ya. Well, I can help with some triggering, though my internet is crap and slow and I'm absent for a long time.

Here's the bow system: (GotBow, GotWeapon are just made-up variables, Shortbow is just made-up item)
PICKUP BOW TRIGGER:
Event-A unit aquires an item
Condition-Triggering Unit is a Hero equal to True
Item Type of Item Being Manipulated = Shortbow
Action-
If (GotWeapon = True) then do Drop [Item being manipulated] from [hero manipulating item inventory] else do:
If (GotBow = False) then do Replace [hero manipulating item inventory] with (Example Hero (Ranged Suffix)) else do Do Nothing
Set GotBow = True

DROP BOW TRIGGER
Event-A unit loses an item
Condition-Triggering Unit is a Hero equal to True
Item Type of Item Being Manipulated = Shortbow
Action-
If (GotWeapon = True) then do Replace [hero manipulating item inventory] with (Example Hero (Melee Suffix)) else do Do Nothing
Set GotBow = False
 

CyberDuelX16

C

CyberDuelX16

Multi-tasking is like polygamy!

Did you know Bill Gates is a "multi-tasker"? Actualy "bi-tasker"!

I actually just noticed this post, and all i have to say is...I IZ MORE EPIX THAN BILL GATEEZZZZ :mad:
 
Level 13
Joined
Jun 9, 2009
Messages
1,135
Can you make a talk system?
Here is idea:
-------------VARIABLES FOR CHAT SYSTEM------------
Strings - QuestTalk , ActionTalk , GreetingTalk. SpcMercTalk with arrays.
Booleans - QuestTalk2 , MerchantTalk , GreetingsTalk2 , SpecificTalk. With arrays.
Strings - CnP all other variables and add Asw. For answers, and with arrays.
-------------------------------------------------------------------
Show text system|| Text will be showed with auto timed message ||
-------------------------------------------------------------------
----------------------For answer is needed to make dialog buttons--
In dialog buttons will be answers that you can answer.
here is how it need to work, but you don't must read this
Somewhere on this pages is list TO DO, but not on main post, that are only these important things.
But if you want you can make an chat system.... You have ability that you can cast on everybody, but add some variables that will be booleans, and they will be : QuestTalk ; MerchantTalk and NormalTalk. And for all that variables make an variable that will be string and called QuestTalk Words for QuestTalk boolean etc for all other variables... But about that chat system that will show messages, make additional variables that will have an subject Greetings,Actions,Quests... they are for marking parts of talk like this example Hello stranger. Thats QuestTalkGreetings variable then. Do you want a job? You will need to kill someone? Thats a QuestTalkActions and last one. You need to go at X location and kill x creeps... Do you get for what are That greetings,Actions,Quests and need to be integer and have array. And all other variables must have array. Text will be show like Timed message, not floating text. Want do this?
EDIT : If you have an chat system in your RPG you can say me what functions it have and maybe i will use it. And i forget an important thing there must be an Answer variables for all of these variables. And when you get message you need to show Dialog and answers that you can answer to that unit.
 
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