Deleted member 157129
D
Deleted member 157129
What is your favourite kind of battle system for RP games, both consoles and computers, and why? Here's a little list that covers a lot, but it's probably a lot of other variations I haven't heard of out there, feel free to explain those and what's great/bad about them.
1. Real-time battles with complete manual control
Games like Morrowind, Two Worlds and Oblivion where you cast spells manually and attack more or less manually (as far as I recall, how you chose to attack in Oblivion affected the damage, so you had more than just attack)
2. Real-time battles with automatic aid
Most MMORPG utilize this method, you attack automatically as long as you've chosen a target and stay in range, while you manually use spells and abilities
3. Real-time battles with manual control of one unit in a squad or party
Right now I can only think of one game, and that's Mass Effect, where you control one character completely and the AI controls the rest of your squad according to your commands or if not given any command, what the AI deems right
4. Real-time battles with manual control of all units in an army
Well, to be frank, this would be an RTS approach. You control every unit directly, and they continue to do as ordered until given new orders, some actions can not be repeated automatically
5. Turn-based/Active-time battles with manual control of all units in a party
Typically Final Fantasy and other console games with parties. You give all your characters one order per turn (or when they're ready) and if they are given no order they will wait.
6. Turn-based/Active-time battles with manual control of one unit (in a party)
Final Fantasy XIII is an example of this; you control one character while the AI controls the other members of your team. The difference between this and number 3 is that the battle is isolated here, while number 3 is real-time. They do potentially offer the same amount of control.
7. Turn-based/Active-time automatic battles
I don't know if this exists, but the closest example I know would be Final Fantasy XII; only you let the "Gambit" do everything and don't interfere at all. You simply watch the battle go, possibly with influence on roles (like the Paradigm-system in FFXIII or more directly shifting one characters class like in FFX-2).
1. Real-time battles with complete manual control
Games like Morrowind, Two Worlds and Oblivion where you cast spells manually and attack more or less manually (as far as I recall, how you chose to attack in Oblivion affected the damage, so you had more than just attack)
2. Real-time battles with automatic aid
Most MMORPG utilize this method, you attack automatically as long as you've chosen a target and stay in range, while you manually use spells and abilities
3. Real-time battles with manual control of one unit in a squad or party
Right now I can only think of one game, and that's Mass Effect, where you control one character completely and the AI controls the rest of your squad according to your commands or if not given any command, what the AI deems right
4. Real-time battles with manual control of all units in an army
Well, to be frank, this would be an RTS approach. You control every unit directly, and they continue to do as ordered until given new orders, some actions can not be repeated automatically
5. Turn-based/Active-time battles with manual control of all units in a party
Typically Final Fantasy and other console games with parties. You give all your characters one order per turn (or when they're ready) and if they are given no order they will wait.
6. Turn-based/Active-time battles with manual control of one unit (in a party)
Final Fantasy XIII is an example of this; you control one character while the AI controls the other members of your team. The difference between this and number 3 is that the battle is isolated here, while number 3 is real-time. They do potentially offer the same amount of control.
7. Turn-based/Active-time automatic battles
I don't know if this exists, but the closest example I know would be Final Fantasy XII; only you let the "Gambit" do everything and don't interfere at all. You simply watch the battle go, possibly with influence on roles (like the Paradigm-system in FFXIII or more directly shifting one characters class like in FFX-2).
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