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- Jan 26, 2010
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new realm of warcraft spells for the classes (as well as any new classes)will be told here Rpers for RoW should go here often so they're in the know
Mage:
Magic Thief (when used for three actions any spells will be reflected towards said casters)
Arcane meditation (a reflex move, essentially this'll make you count as an air unit to melee attackers when they attack with slow moves. it also replenishes your mana by 40 when done)
Time Shackles(requires an elemental affinity to Time, essentially non-Time affinitied victims are frozen in time forever.whilst affinitied victims slow soo much all attacks are considered slow.)
Mana Nova:can be used anytime as long as there is a drop of mana left, deals 50 dmg + mana pool, a desperate move. You shouldn't do this unless it's SUPER neccesary as it disables mana regen for three actions. once learned you cannot upgrade it. after all it IS a desperation move
Soldier:
Kendo: boosts your fighting ability with swords by 10 extra damage, one point is needed to learn Bushido Skills(taught by the people of Pandaria)
Sword Lance: a Pandarien special skill, the essence of the skill is to skewer the enemy with thou sword. deals lvl X Kendo's effect.
Leadership: a inspirational ability, Soldiers(npc archers mages fighters etc.) and party members will gain a stat bonus of 3 + lvl of skill.
Heroic Will: your will to fight on for your comrades means you'll get up after being killed, requires 5 non-fighting turns for it to recharge (it'd be no fair to let the battle drag on so you'll have resurrection! instead ask a cleric to be ready to heal you instead). like mana nova learn only and no ranking up.
Cleric:
Holy Savior: your very presence inspires hope in people. grants a 10+ lvl health bonus to party members and soldiers(the generic term players shall be calling NPC allies)
Soul Saver: Takes what's left of a dead ones spirit and channels the power of the light into it, a miracle spell that cannot be improved upon once learned. Drains 500 mana.
Holy Blast: heals allies using holy energy that spreads around wounds and closes them and gets rid of any infections, a wonderful pick me up that is hazardous to those who don't believe in what clerics and their allies do(AKA enemies).heals 100 X lvl or deals same statistics when targeting enemies.
Life Safe: a just in case, this skill heals the cleric by 200 X lvl when he is about to die!in fact it still works if his health hit 0 when it takes effect. A handy skill to invest in when soloing or demon hunting.
Valor Guard:
Selfless: you'd sooner die then let a friend risk it!if an enemy is landing a attack on a severly weakened ally you'll jump in and take the hit instead!reduces the attack by 100 X lvl.Warning this skill cannot be toggled on and off, decide whether you wanna learn this skill or not.
Valor Smithy: use mana and skill to forge Valor grade gear of anyones equipment!requires 1000 mana but decreases by 200 every other lvl till it reaches 400. by then it cannot be further upgraded.
Battlecry: A ear shattering cry of battle!to enemies it sound like hell reaching out to them vocally! to allies it is like hearing a thousand heroes! deals 230 dmg X lvl to enemies, adds 10 X lvl dmg to allies atks! either way you can't lose!
Defender: a toggle-able ability, this reduces you atk power to 10, but makes you gain the rest of that in defensive power! combined with selfless you become an excellent tank!
i'm tired of typing ATM.later i'll get to work on more abilities!.EDIT:i'm baack...here's hoping this will get people to play:
Ranger:
Insensitive:you don't give a DAMN what the hell happens in your pursuit for whatever the hell it is you do,all attacks target anything(teammates run the hell away!)
Dagger Flurry: throw a bunch of daggers at a target(it'll be like agincourt except with daggers!).deals 30 dmg for every dagger,starts with 3 daggers and adds one for every level till 7.
Trueshot Blast: a combination of magic and VERY PRECISE aiming, 160 X lvl dmg.
Reaper of the Forests: a flurry of stabs into the chest followed by an impaling charge into the oppenets body.550 dmg delt to an opponet.
Mage:
Magic Thief (when used for three actions any spells will be reflected towards said casters)
Arcane meditation (a reflex move, essentially this'll make you count as an air unit to melee attackers when they attack with slow moves. it also replenishes your mana by 40 when done)
Time Shackles(requires an elemental affinity to Time, essentially non-Time affinitied victims are frozen in time forever.whilst affinitied victims slow soo much all attacks are considered slow.)
Mana Nova:can be used anytime as long as there is a drop of mana left, deals 50 dmg + mana pool, a desperate move. You shouldn't do this unless it's SUPER neccesary as it disables mana regen for three actions. once learned you cannot upgrade it. after all it IS a desperation move
Soldier:
Kendo: boosts your fighting ability with swords by 10 extra damage, one point is needed to learn Bushido Skills(taught by the people of Pandaria)
Sword Lance: a Pandarien special skill, the essence of the skill is to skewer the enemy with thou sword. deals lvl X Kendo's effect.
Leadership: a inspirational ability, Soldiers(npc archers mages fighters etc.) and party members will gain a stat bonus of 3 + lvl of skill.
Heroic Will: your will to fight on for your comrades means you'll get up after being killed, requires 5 non-fighting turns for it to recharge (it'd be no fair to let the battle drag on so you'll have resurrection! instead ask a cleric to be ready to heal you instead). like mana nova learn only and no ranking up.
Cleric:
Holy Savior: your very presence inspires hope in people. grants a 10+ lvl health bonus to party members and soldiers(the generic term players shall be calling NPC allies)
Soul Saver: Takes what's left of a dead ones spirit and channels the power of the light into it, a miracle spell that cannot be improved upon once learned. Drains 500 mana.
Holy Blast: heals allies using holy energy that spreads around wounds and closes them and gets rid of any infections, a wonderful pick me up that is hazardous to those who don't believe in what clerics and their allies do(AKA enemies).heals 100 X lvl or deals same statistics when targeting enemies.
Life Safe: a just in case, this skill heals the cleric by 200 X lvl when he is about to die!in fact it still works if his health hit 0 when it takes effect. A handy skill to invest in when soloing or demon hunting.
Valor Guard:
Selfless: you'd sooner die then let a friend risk it!if an enemy is landing a attack on a severly weakened ally you'll jump in and take the hit instead!reduces the attack by 100 X lvl.Warning this skill cannot be toggled on and off, decide whether you wanna learn this skill or not.
Valor Smithy: use mana and skill to forge Valor grade gear of anyones equipment!requires 1000 mana but decreases by 200 every other lvl till it reaches 400. by then it cannot be further upgraded.
Battlecry: A ear shattering cry of battle!to enemies it sound like hell reaching out to them vocally! to allies it is like hearing a thousand heroes! deals 230 dmg X lvl to enemies, adds 10 X lvl dmg to allies atks! either way you can't lose!
Defender: a toggle-able ability, this reduces you atk power to 10, but makes you gain the rest of that in defensive power! combined with selfless you become an excellent tank!
i'm tired of typing ATM.later i'll get to work on more abilities!.EDIT:i'm baack...here's hoping this will get people to play:
Ranger:
Insensitive:you don't give a DAMN what the hell happens in your pursuit for whatever the hell it is you do,all attacks target anything(teammates run the hell away!)
Dagger Flurry: throw a bunch of daggers at a target(it'll be like agincourt except with daggers!).deals 30 dmg for every dagger,starts with 3 daggers and adds one for every level till 7.
Trueshot Blast: a combination of magic and VERY PRECISE aiming, 160 X lvl dmg.
Reaper of the Forests: a flurry of stabs into the chest followed by an impaling charge into the oppenets body.550 dmg delt to an opponet.
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