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Rounds

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Level 2
Joined
Jul 3, 2005
Messages
9
ger

iam german

also if i want to make 3 rounds
i turn on trigger ( first round) so all of round 1 died
than should come round 2 and so on
say me how


if made yet that if player X becomes supply > 0
than create units at spawn X Y Z and move to X
than turn off this trigger and start trigger "wave 2"

but i made start "wave" if player X becomes supply >0
and if the games starts round 1 and 2 comes at the same time
 
Level 10
Joined
Jul 2, 2004
Messages
690
when you say rounds do you mean like, TD, or like footmen frenzy unit creation, or what?
 
Level 6
Joined
Sep 17, 2005
Messages
276
you have to use a periodic event kinda that

EVENT:
time-periodic event check every 10 sec

CONDITION:<<<integer comparison>>>
(units in playable map area owned of player x) equal to 0 (sry but u have to search for the correct function)

ACTION:
turn off this trigger
turn on next trigger...

but i made start "wave" if player X becomes supply >0
and if the games starts round 1 and 2 comes at the same time

this means always when supply>0 the trigger fires - and if thats even true in other waves, the one trigger fires too. you have to turn off trigger or set supply to other value or add a second condition combined with AND-function: COND if player X becomes supply < (1 or whatever u have)

does that help you ? well, hope dies last :wink:
 
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