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Well, I've never done any TD, so I can't teach you as an experienced person... But, that would be pretty easy. Don't you have any unprotected TDs? You can learn from them.
this means always when supply>0 the trigger fires - and if thats even true in other waves, the one trigger fires too. you have to turn off trigger or set supply to other value or add a second condition combined with AND-function: COND if player X becomes supply < (1 or whatever u have)
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