- Joined
- May 9, 2010
- Messages
- 4
Hey guys,
I spent the last 4 days on trying to create a roundbased map.
After few trys, i got the movement system working; a unit can use the Ability "Walk" (based on Channeling) to move from field to field.
But now i want the units to be unpaused in the order of their intelligence.
So the Unit with the highest intelligence should be unpaused first and after the owning player ordered the unit to cast a spell it should be unlocked again and the next unit should be unpaused.
But after i tried it for days and hours, i cant create a system, that puts the units in the right order in an array and unpausing them in the right order and kicking out dead units...
If someone could give me some inspiration or an example how this could work properly, i would be very thankful!
I spent the last 4 days on trying to create a roundbased map.
After few trys, i got the movement system working; a unit can use the Ability "Walk" (based on Channeling) to move from field to field.
But now i want the units to be unpaused in the order of their intelligence.
So the Unit with the highest intelligence should be unpaused first and after the owning player ordered the unit to cast a spell it should be unlocked again and the next unit should be unpaused.
But after i tried it for days and hours, i cant create a system, that puts the units in the right order in an array and unpausing them in the right order and kicking out dead units...
If someone could give me some inspiration or an example how this could work properly, i would be very thankful!