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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Roulette System

Submitted by bioxyade
This bundle is marked as pending. It has not been reviewed by a staff member yet.
-----Bioxyade-----
PRESENTS

The Roulette Wheel:
-This wheel counts from 1 till 10 in a random spinning order.
-Map has been made that the Folder can just be coppy/pasted and variables (units) selected and u are ready !
-I also added a move system to show how it works

---How it works in details: ---
U can use a Command like "-Roll" or change the trigger to react to something else. The trigger will then choose a random roll number
wich will be the amount of nombers the roulette will pass. After the roulette stops spinning the unit will start moving to the same number region. Its that simple.

---The purpose/Idea---
I am currently thinking of using this system in a new map i am creating (The game of life) like the real boardgame wich ofcourse requires
a spinning roulette to show the number of squares the pawns can move.

------------Version------------
-V1.0 For this version no bugs have been found ( yet )
-This is my first version so bugs can appear.

---------Rights---------
Feel free to use this in your map.
Made completely by myself Bioxyade
Previews
Contents

Roulette System (Map)

  1. Paillan

    Paillan

    Map Reviewer

    Joined:
    Jan 22, 2011
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  2. bioxyade

    bioxyade

    Joined:
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    Done
     
  3. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
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    Not a pretty system.
    Use variable arrays
    You should not need to manually configure the circles, they should be created automatically
    using waits is a sin

    Although a clever visual trick, what map would this be used for?
     
  4. Tier10Trash

    Tier10Trash

    Joined:
    Dec 24, 2019
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    new uther party game!
     
  5. bioxyade

    bioxyade

    Joined:
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    I'm making The Game Of Life boardgame
     
  6. MyPad

    MyPad

    Spell Reviewer

    Joined:
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    A short critique on the system:
    • The trigger actions can be simplified to avoid nested if-elses, which currently makes the system difficult to maintain or extend.

    • The trigger names are quite generic; they can run the risk of name collisions.
      Try adding a prefix or suffix to those trigger names.

    • Using waits in your system is highly discouraged. Waits lead to producing replays which do not match the game.
    This appears to have been submitted originally in the map section, and was moved because of its' apparent function.
    Considering that, I'll leave this here as-is for now.