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Rotating Structures

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Level 11
Joined
Aug 16, 2007
Messages
847
Is it possible to make structures face an angle other than the default 0 degrees?

I want to make a building but I need it to face a certain angle so that it'll fit in with the surrounding environment, I originally had them as doodads, but I want people to be able to own them, and I want them to be able to attack and such...

so if anyone know if/how this is possible I would appreciate the help :)
 
Level 5
Joined
Jan 15, 2007
Messages
199
I dont think it is possible to make a building face a different angle than straight down (270 degrees. 0 degrees is to the right)

You could make a unit with 0 ms and mechanical type, that would be able to turn, but you would have to set minimum unit movespeed in game play constants to 0
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Is It A Building - True/False, hit false and voila; you can turn buildings.

And if you are done with turning, you can turn Is It A Building to True again.*

*may reset angles of buildings, test it first
 
Level 13
Joined
Nov 4, 2006
Messages
1,239
if you are in WE you can do like TheDivineBoss said, it should work, but it will reset the angle if you move the building after rotate it, if you want it ingame, i think you can use "make unit face angle" action but i'm not sure about this, you could also search solved problem section, as this has been discussed at least once
 
Level 9
Joined
Jul 1, 2005
Messages
393
What if... You want a doodad with inventory to be completely upside down. You want 3 attachment points on it also upside down, but appearing right side up when the object is built, but in a row, and you want to be able to have your peasant build it and have it hold about 1.00 off the ground AND you want to make it so your peasant can only build it on the inner edge of a region?

I'm just trying to plan for what's coming next ;)
 
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