- Joined
- May 28, 2004
- Messages
- 78
This "spell" map shows how to use the root ability to allow modification of a building's facing angle in-game via triggers.
The "bug" that allows this is caused by the ability itself. Root disables movement in the rooted form, but enables it in the unrooted form.
When disabling the changing of the forms from rooted to unrooted, by disabling the ability via triggers, you can disable movement of a building while allowing facing angle to change.
Note that the buildings must have the modified rooted ability, and must have the "foot" movement. If the building is meant to attack normally, you must change the ability so that it allows attack 1 or attack 2.
The root ability could also, possibly, be used to change what attacks a unit can use, the armor of the unit, and whether it can move or not, if used in very advanced systems.
The "bug" that allows this is caused by the ability itself. Root disables movement in the rooted form, but enables it in the unrooted form.
When disabling the changing of the forms from rooted to unrooted, by disabling the ability via triggers, you can disable movement of a building while allowing facing angle to change.
Note that the buildings must have the modified rooted ability, and must have the "foot" movement. If the building is meant to attack normally, you must change the ability so that it allows attack 1 or attack 2.
The root ability could also, possibly, be used to change what attacks a unit can use, the armor of the unit, and whether it can move or not, if used in very advanced systems.