- Joined
- Oct 23, 2011
- Messages
- 182
I've been having a strange issue with my map and haven't been able to fix it
Players playing my map would disconnect when the game starts but the strange thing is, it only happens if it isn't your first game in multiplayer since you joined the battle.net (I've tested it with my friends many times). Due to this problem.. there would be only a few players left when I start the game with like 12 players
Anyone know a solution to this problem (or what the problem may be)?
I'm pretty sure I've used GetLocalPlayer() correctly, I didn't use the bad BJs like smart pan camera.
quest? texttags? i also have a system using GetLocalPlayer on creating texttags since I've heard that it uses a global array and does not cause desync (it's not used in map initialization anyway)
I'm also creating a lot of units / hastable saving in init, so I split the actions up by using a timer
Players playing my map would disconnect when the game starts but the strange thing is, it only happens if it isn't your first game in multiplayer since you joined the battle.net (I've tested it with my friends many times). Due to this problem.. there would be only a few players left when I start the game with like 12 players
Anyone know a solution to this problem (or what the problem may be)?
I'm pretty sure I've used GetLocalPlayer() correctly, I didn't use the bad BJs like smart pan camera.
quest? texttags? i also have a system using GetLocalPlayer on creating texttags since I've heard that it uses a global array and does not cause desync (it's not used in map initialization anyway)
I'm also creating a lot of units / hastable saving in init, so I split the actions up by using a timer