- Joined
- Jun 16, 2008
- Messages
- 333
How do you make the RKR collision trigger?
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Collision

Events


Map initialization

Conditions

Actions


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)



Loop - Actions




Trigger - Add to Collision Copy <gen> the event (Unit - A unit comes within 256.00 of (Picked unit))
Collision Copy

Events

Conditions

Actions


Unit - Kill (Picked unit)
Collision

Events


Map initialization

Conditions

Actions


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)



Loop - Actions




Trigger - Add to Collision Copy <gen> the event (Unit - A unit comes within 256.00 of (Picked unit))
Collision Copy

Events

Conditions

Actions


Set Point[0] = Point of (Picked unit)


Unit - Kill (Picked unit)


Unit - Create 1 circle of power at (Point)......


Set Dead[0] = Last created unit


Trigger - Add to Revive <gen> the event (Unit - Unit comes within 100 range of Dead[0]
Revive

Events

Conditions


Unit - Unit-type of (triggering unit) = kitten

Actions


Unit - Replace Dead[0] with kitten


Selection - Select last created unit for (owner of (Last created unit)
All u asked for was the collision trigger...
no its not...Is your problem solved yet?
If not, I'd like to create the trigger