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Risk Next Gen 3.4b

Submitted by PsycoMarauder
This bundle is marked as approved. It works and satisfies the submission rules.
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Risk Next Gen


This is a fast paced map where the goal is to conquer the world. There's only one obstacle: 11 other players trying to do the exact same thing. Conquer regions for bonuses, and secure entire continents for additional bonuses. This map combines many of the best elements of Risk maps before it as well as some concepts from the classic board game. This game requires diplomacy and deception, careful calculations, and micro and macro skills to even survive. The best part? After playing a game on the lagless official hostbots which allow players from all battle.net realms to connect to one another, visit the Official Website to view your stats from any game, see where you rank compared to others, and view replays from any official game hosted.

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Credits:

-NewRelic for helping with the coding and designing an awesome website
-ShadowAbyss for pointing out a few memory leaks
-super_ckicken for hosting the map when I needed to test
-born2modificate for releasing textures to the public (some terrain textures used in this map)
-Debode for the battleship skin
-GeneralFrank for the $ icon
-Paladon for the skeleton icon
-Rayquaza for the 'suspend' icon
-zombie2279 for the laptop icon
-RodofNod for creating Risk Devolution
-Goble-r1sk for making several fun risk maps
-MrPutnam, SinfulNinja, lostcommo, and SpartanofDeath for testing


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Screenshots:

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Changelog:
Version 1.02d
-Added a two minute timer, if timer expires, 1/4 bty, 5 Spawns, Names Hidden, and Bridges are chosen
-Some code changes that will hopefully result in accurate win reports, and not randomly report players as dead when they are still within the game

Version 1.10
-Game will no longer end at incorrect times
-Further attempts to correct position tracking

Version 2.0
-Code optimizations. Lag should be significantly reduced, and crashes should happen much less frequently (hopefully not at all). Game runs much more smoothly.
-Voting. There are now 6 set modes that players can choose from. In future versions this will only be the case in ranked games, otherwise the first slot will choose options via the old method
-Position tracking method changed, possibly fixed
-Base Ownership transfer should work correctly now
-Several bottlenecks widened
-Intro removed
Aesthetic Changes:

* Beacons are now colored. (Will change back if players don't like it)
* When a territory is taken, it is announced on the multiboard. Tent appears immediately.
* Changed the look of the multiboard slightly
* Multiboard displays game mode
* New loading screen, ingame minimap, and minimap preview images


Version 2.1
-Code tweaks
-Battleship SS regeneration rate lowered

Version 2.2
-Bottlenecks widened
-Transports ships can now load and unload anywhere in Transport Ship modes.

Version 2.3 BETA
-Multiboard sorting: The databoard now sorts based on players' revenue
-Multiboard edits: X captured y message no longer cut off past certain length
-Multiple beginning game options
-Players who fail to own land at the end of the turn for three consecutive turns will be considered dead upon the fourth.
-Terrain changes, bottlenecks widened, some ship accessible places are now blocked, Britain has another access point, a few areas replaced with the transport landing tile. Africa is more accessible from mid east and the river chokepoint widened
-Map now split into two versions: One where the terrain stays the same, and a new one which has a more devo-style feel to it. (complete but other map needs updating)
-Tracking unit kill and train details
-Recruitment Centers/Spawn Buildings now have two new abilities; one to select nearby centers, and another to set the rally point to the rally point of the current selected center.
-20 max transports in transport mode
-Players now able to ping other players via an ability in the control center, as well as enable/disable viewing the pings
-Control center has a camera option 'Lock' which locks a players' camera to the far setting even if they accidentally scroll etc
-The method of sorting when multiple units are leaving a Circle of Power now takes into account the units % health and does a better job of keeping a weak unit as defender
-When loading units into a transport, one unit stays behind in the Circle of Power preventing empty ports
-SS no longer target empty land Circle of Powers
-Player position tracking code changed
-2 Player Timer increased to 18 minutes

Unit Changes:
-Selecting units now prioritizes them based on the importance of their abilties. (IE Roar units first, than heal, and so forth and last units without abilities.)
-All unit ability hotkeys changed to use ERTY
-Knights now have bloodlust with autocast on by default
-Private, Marine Private, Medic Lt, Marine Major, General movespeed increase
-All tank movespeed decreased
-All tank's range increased
-All tanks hp regen rate decreased
-Tank A 300hp increase
-Tank A new ability based on taunt
-Tank A defense increase
-Tank B and C attack speed and damage increase
-Tank C defense increase
-Generals now have an autocast roar ability
-General starting mana increased to 300
-Marine major gold cost reduced from 5 to 4
-Marine major defense decreased
-Marine Major health reduced by 150
-Marine Major mana starts at 90
-Marine General new ability - Berserk
-Marine General new ability - Throw Net
-Marine General damage increased
-Medic LT have a ranged attack
-Medic LT new ability - Focus Heal
-Medic LT new mana max increased to 385
-Medic LT mana regen increased
-Medic LT starting mana now set to 125
-All ship movespeed changed
-Sniper Captain renamed to Artillery Captain

Version 2.3b BETA
-Bounty and Fog Options removed from ranked voting
-Transport Cap Increased to 40 from 20
-Attack ground new image remove, replaced with default

Unit Changes:
-Tank taunt ability [Provide Cover] area of effect increased from 450 to 700.
-General mana reduced to 225 from 300
-General autocast roar off by default and mana cost increased to 155 from 125 (...Removed)
-General autocast War Cry replaced with Battle Cry
-General ability [Reckless Frenzy] mana cost increased to 65 from 50.
-General defense reduced to 11 from 12.
-Marine Private Range reduced to 400.
-Marine Private movespeed increased to 285.
-Marine Private Icon changed (thanks yun, kept forgetting about that, haha. Actually you gave me the wrong path, but the reminder helped.)
-Major health reduced from 650 to 625.
-Major defense reduced from 7 to 6.
-Marine General armor reduced from 9 to 8
-Tank A range reduced to 650
-Tank B range increased to 785
-Tank C range increased to 725
-Transport Ship new ability - [Kill Transport]
-Medic LT starting mana reduced back to 75
-Medic LT new ability- [Extinguish Morale] (Dispel roar buff)
-All ships now avoid empty land Circle Of Powers

From 3.0 Beta to 3.0d Beta
-Unit Data tracking removed, caused lag
-Tank A attack type changed to magic
-Tank A range decreased to 575 from 650
-Tank A damage reduced to 65
-Tank B hp increased from 1250 to 1300
-Tank B armor type changed to unarmored
-Tank C range reduced from 725 to 685
-Tank C damage type changed to piercing
-Tank C armor increased to 8 from 7
-Tank C movement speed increased from 250 to 275
-Major defense reduced from 6 to 5
-Marine General health reduced by 25
-Marine General defense reduced from 8 to 7
-General defense reduced from 11 to 9
-Max transports increased to 50 for transport mode



Videos:
http://www.youtube.com/watch?v=LyqlyZmip-I
http://www.youtube.com/watch?v=2S_iL_ue7IQ&feature=relmfu
http://www.youtube.com/watch?v=pYvlaoRSUbI


Keywords:
Risk, Strategy, Next, Gen, Devo, Devolution, Micro, RNG, World, Generation, Risk Next Gen, team, devo, risk, dota, strategy, generation, diplomacy, ra
Contents

Risk Next Gen 3.4b (Map)

Reviews
Moderator
09:49, 24th Jan 2010 ap0calypse: Approved
  1. 09:49, 24th Jan 2010
    ap0calypse: Approved
     
  2. ACdestinydream

    ACdestinydream

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    i loved risk and i definitely love this risk. good job. 5/5
     
  3. PsycoMarauder

    PsycoMarauder

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    Wow, thanks. I'll add some screenshots tomorrow, maybe that'll get more people commenting + downloading.
     
  4. VampireofBlood

    VampireofBlood

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    great i will try this ;)
     
  5. ACdestinydream

    ACdestinydream

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    wait, no alliance?
     
  6. PsycoMarauder

    PsycoMarauder

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    Currently, you cannot ally players. I have plans to add many additional modes for non ranked play, but currently I'm trying to perfect ranked gameplay. I'm not sure if you played the earlier versions of the map, but there were several options for the person in the first slot. I will re-enable that for non ranked play, as well as adding more options.
     
  7. PsycoMarauder

    PsycoMarauder

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    Hmm, is this map just not of high enough quality to be placed in the database, or do I just need to wait longer for someone to review it?
     
  8. VampireofBlood

    VampireofBlood

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    played it full house 1 time and i really have to say that its entertaining.
    But the terrain is awefull x[
    work on it!
     
  9. PsycoMarauder

    PsycoMarauder

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    Hmm, haven't checked this thread for a long time assuming it died. Mind explaining whats wrong with the terrain? It is too hilly? What should be changed?
     
  10. VampireofBlood

    VampireofBlood

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    look at those walls before japan, this is horrible.

    Played it 10 tims now. add teammode pls or its less fun ok?
     
    Last edited: Jan 19, 2010
  11. PsycoMarauder

    PsycoMarauder

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    Did you mean the walls surrounding China? Sure, I'll add a mode for team gameplay for non ranked games. That's on my list of things to do, but there's other things in the map that I feel require more immediate attention.
     
  12. VampireofBlood

    VampireofBlood

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    Yeah i ment the walls arround china.
    HORRIBLE^^, but dont mind so bad, the rest of the game ist totally awesome ;)

    Edit: just 120 dls?
    whats up, this map is awesome oO
     
    Last edited: Jan 20, 2010
  13. PsycoMarauder

    PsycoMarauder

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    Sweet, it's been approved. Constructive criticism welcome!
     
  14. VampireofBlood

    VampireofBlood

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    btw, the AI is not working.
    check that, please cause id like to play it with them again. :)
     
  15. ricopico

    ricopico

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    good map, but no indonesia in the map:cry::cry:
     
  16. justice_king7

    justice_king7

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    remove the timer please?,and also it would be extra fun if i can ally people but the islands are so small even hawaii is not that small and green land doesn't have any thing coneected to others try to remove the bridge it makes the ships useless and also in europe put the suez canal so it will be easy to transport units,i know im asking alot but the unlike the map the asia and the australia has no land bridges and those land bridges are the philippines try putting a very informational and realitic islands,thanks (i know im asking a lot but its just a suggestion its your choice.)
     
  17. iroxursox

    iroxursox

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    Just wondering.... I'm banned from risk devo.. no reason at all.. And was wondering how can you play with AI? I set them to human. But the quests say to allow the game to have computers play.. I dont know how to do that. I would really enjoy playing and practicing against bots.
     
  18. PsycoMarauder

    PsycoMarauder

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    I don't host the devo bots anymore. The AI is working again. Also for mods this isn't a beta because it's incomplete but rather because I've been trying out a lot new things and will release it as 3.0 when I'm satisfied with the gameplay.
     
  19. EloTheMan

    EloTheMan

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    Nice risk but the terrain is lacking in a few areas, the walls in China needs fix and the Alps are missing in Europe :vw_unimpressed:

    More unit variation would also be nice :thumbs_up: