- Joined
- Mar 10, 2005
- Messages
- 326
Hi,
I am currently recruiting people to develop better terrain, icons, and more efficient triggering (preferably jass but pro gui is good too) for the map Rise of Civilizations. Also, I need a reviewer that can make appropiate balance changes.
A general overview of the map:
Despite the name civilization in it, it's not really a typical civilization/risk type map dependent on turns with a world map. It is more of a modified melee map similar to WWIII Europe where military units take up no food and you make allies, enemies. You start off at the stone age and tech up to higher ages. I purposefully left out ships and water due to the fact that transporting units over the sea gets annoying, especially due to the large scale battles in this map.
A full description is here:
http://www.hiveworkshop.com/forums/maps-564/rise-civilizations-v-1-51a-90397/?prev=r=20&page=2
What I need specifically:
A terrainer to help make the landscape look more realistic. Currently I have the skeleton of the map laid out with all the base locations and roads.
A icon/modeller maker for many of the custom units:
Icons I'm currently looking for~
Minigun/vulcan icon
18th century musketeer icon
Mechwarrior icons
Models:
Temple of Solomon needed
Picture here: http://thedailydamon.files.wordpress.com/2009/08/solomons-temple-2.jpg
An artist for a loading screen
Triggers:
I need a pro gui or jasser triggerer to make the game run more smoothly with less lag/leaks.
Also, I need a working gate system that doesn't have the gate teleport when someone tries to close it with a unit on top of it.
Reviewer:
Suggest changes to make gameplay elements more balanced whether it's income, units, etc.
Thank you for your time and please PM me if your interested on working on the map.
I am currently recruiting people to develop better terrain, icons, and more efficient triggering (preferably jass but pro gui is good too) for the map Rise of Civilizations. Also, I need a reviewer that can make appropiate balance changes.
A general overview of the map:
Despite the name civilization in it, it's not really a typical civilization/risk type map dependent on turns with a world map. It is more of a modified melee map similar to WWIII Europe where military units take up no food and you make allies, enemies. You start off at the stone age and tech up to higher ages. I purposefully left out ships and water due to the fact that transporting units over the sea gets annoying, especially due to the large scale battles in this map.
A full description is here:
http://www.hiveworkshop.com/forums/maps-564/rise-civilizations-v-1-51a-90397/?prev=r=20&page=2
What I need specifically:
A terrainer to help make the landscape look more realistic. Currently I have the skeleton of the map laid out with all the base locations and roads.
A icon/modeller maker for many of the custom units:
Icons I'm currently looking for~
Minigun/vulcan icon
18th century musketeer icon
Mechwarrior icons
Models:
Temple of Solomon needed
Picture here: http://thedailydamon.files.wordpress.com/2009/08/solomons-temple-2.jpg
An artist for a loading screen
Triggers:
I need a pro gui or jasser triggerer to make the game run more smoothly with less lag/leaks.
Also, I need a working gate system that doesn't have the gate teleport when someone tries to close it with a unit on top of it.
Reviewer:
Suggest changes to make gameplay elements more balanced whether it's income, units, etc.
Thank you for your time and please PM me if your interested on working on the map.
Last edited: