• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Ribbons tutorial?

Status
Not open for further replies.
I've recently started playing around with ribbons, and i was trying to make an edited phoenix fire ribbon. this is what i have.

It's not showing up ingame.

Color = 255, 0, 0
Alpha = 0.7
Visibility 0: 0, i also tried 0: 1 and 1
Height Above = 12
Height Below = 12
Texture Slot = 0
Material = only material
Rows = 1
Columns = 1
Emission rate: 40
Life span: 1
Gravity: 0


Material:
Alpha: 1
Flags:
Unshaded
Twosided
Texture id: Textures\RibbonNE1_Red2.blp
Filter mode: Additive


Any ideas?

Most of these were taken directly from the phoenix fire missile mini

i'm also looking for a decent ribbon tutorial to cover the basics and stuff.
 
you know, if they don't move they don't show anything.

they work pretty much this way:

every set of time (in miliseconds) a ribbon emitter draws a new line based in it's current position and rotation and links it to the last created line using a quad (a 4-sided polygon).

Here's an image so you get the idea:
attachment.php


now the values:
Emission rate -> defines how many of those lines are created per second.
Life span -> defines how many seconds each line lasts from the beginning of it's creation.
Height Above -> defines how much those lines extend from their center to their right side.
Height Below -> defines how much those lines extend from their center to their left side.

The rest of the values are much like particle emitters.
 

Attachments

  • Sample.jpg
    Sample.jpg
    72.4 KB · Views: 277
Status
Not open for further replies.
Top