- Joined
- Dec 25, 2016
- Messages
- 39
Hello,
Im making a map where you summon Heroes but they are controlled by AI (the concept of Majesty for those who know the game).
This is the issue:
I have a building that summons a Hero, but the Hero will be controlled by a computer. I have some options:
-Once the Hero is summoned, change its owner to the according Computer player
-Make a dummy Unit to issue the order of summoning the Hero, and do it all with triggers.
When a Hero is Slain, players will have a cementery avialable to build, where you can revive all "your" (remember, they will actually belong to a Computer) Heroes.
So there are 2 issues:
1) How to make Slain Heroes be available to revive in a different building than the one they were summoned on
2) How to make Slain Heroes owned by Player B, be revived by Player A
I pretty dominate World Editor GUI triggers interface.
Thanks!
Im making a map where you summon Heroes but they are controlled by AI (the concept of Majesty for those who know the game).
This is the issue:
I have a building that summons a Hero, but the Hero will be controlled by a computer. I have some options:
-Once the Hero is summoned, change its owner to the according Computer player
-Make a dummy Unit to issue the order of summoning the Hero, and do it all with triggers.
When a Hero is Slain, players will have a cementery avialable to build, where you can revive all "your" (remember, they will actually belong to a Computer) Heroes.
So there are 2 issues:
1) How to make Slain Heroes be available to revive in a different building than the one they were summoned on
2) How to make Slain Heroes owned by Player B, be revived by Player A
I pretty dominate World Editor GUI triggers interface.
Thanks!