Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Map Main Data
=========================================================
Game type: Hero Arena
Game length: Around 5~15 minute.
Player Suggest: 5v5, 4v4, 3v3 Import File: 45kb map preview, 44kb sound imported
=========================================================
AI is now available
Map Detail
=========================================================
7 Element Available at this version.
Use 3 Element to invoke a skill.
Kill enermy phoenix or phoenix egg to WIN.
Phoenix will regen faster and faster when you kill an enermy hero.
Two portal that can travel over another one.
one portal at upper right of the map.
one more portal at lower left of the map.
most of the skill casted at the ground will damage allies and self.
Host can choose mode
Fog of War close or on.
Fog of war off: you can see all the map.
Fog of war on: like normal sign range.
Command Available
-il - to show yourself invoke list.
-il ### - To show other invokelist, ### is a number between 1~6.
# is the code of element u wan to check.
example: -il 123 to check the skill can be invoked by "bright", "Burst" and "Dark".
-il 356 to check the skill can be invoked by "Dark", "Vigor" and "Force".
-ed - to show all player picked element.
-ms - to show your movement speed.
-us - to unstuck.
7 element:
Bright
Burst
Dark
Fluid
Vigor
Force
Chaos (New)
Ability Data
Bright:
Shortcut key: W
Code: 1
Light, more skills are assist, holy and lightning skill.
Burst:
Shortcut key: Q,W or E
Code: 2
Explosive, fire or burning skill.
Dark:
Shortcut key: Q,W or E
Code: 3
Curse, shadow or slowing skill.
Fluid:
Shortcut key: Q,W or E
Code: 4
Moving, Water and Ice skill.
Vigor:
Shortcut key: Q,W or E
Code: 5
Soul, More Skill are assist, empower skill.
Force
Shortcut key: Q,W or E
Code: 6
many skill moving enemy units.
Chaos
Shortcut key: Q,W or E
Code: 7
Randomly skill.
Effect: Turn Enemy to ethereal form over 12 seconds.
Ethereal form:
- Slow ms 50%
- Cannot atk
- Can cast spell
- Invurable to atk
- Receive more dmg from spell
-fix some misstake in v1.1
-Fix Bug when player leave game after Win/Lose
-New Element Added (Chaos)
-28 New skill added
-bug of Pheonix life in multiboard when win fixed
-Ai now invulnerable in 1st minute
-Ai (Hard) now is harder
-map size increased by 8kb
-Volcano duration and interval reduced.
-Divine Shield Duration Reduced
-Fire Clash Special Effect changed.
-Fire Clash Cooldown 140 seconds(bug) fixed to 14 seconds.
-fix some mistake on title...=.=
-fixed gold(kill) increased after kill a event's units.
-battle roar are now no effect to phoenix and lower effect.
-river rebuild into waterfall
-Balance some skill.
-Ai now improved strongly
+Ai (instant) now have no skill cooldown and mana cost.
-Credit on who report bug to me at Help menu(F9) Credit section.
-When player leave game, Auto Ai difficult changed from insane to normal
-Player leave game after the game is end is now show in screen and multiboard.
-Ai now know to learn stat.
-event close after phoenix is revive.
-now hero exp will share to whole team and killing unit get extra exp.
-Mana Void effect reduced.
-name of Auto set in of Ai after a player leave game error is fixed.
Planning/Player Suggestion
-Add item to the game
++Buy random element in shop
++More castable and aura item will be created
-Gold bounty will on
-More event will be added
-lumber will be stat point to buy tome
++It gain per level.
-Rune are in the game at 5 random altar.
-All ability can level up.
++All ability use gold to level up.
++Max level is 5
-Ai will be upgrade to more helpful and intelligence after those planning is complete and stable.
-Add tutorial.
++Close by command -ct or not it will float help text over time.
++More Cliff level (large surface)
-Add Nature Creep nearby the Altar
++Element buy from shop.
-AP and AR was removed.
-Improve environment
[I'm Now Start Working on the Map]
Credit:
Thank for Bloody_Turds who create the "Defence Matrix" Model
18:10, 25th Feb 2009 by bounty hunter2:
A refreshing Hero Arena that uses a interesting system of combining spells. The problem is that most new players will find it confusing. The down side of the map is the terrain and the lack of items. However...
18:10, 25th Feb 2009 by bounty hunter2:
A refreshing Hero Arena that uses a interesting system of combining spells. The problem is that most new players will find it confusing. The down side of the map is the terrain and the lack of items. However this map is fine and should satisfy The Hive's standards. It also has two Mini Moderator votes. Thus Approved with a 3/5 (Useful) rating! Listen to some of the tips that the users have given you, my biggest advice is to separate the models and make items.
Note: Player 1 (Red) is the owner of the units in the village. They are neutrals and can't do much so it doesn't affect the gameplay however I implify you to fix this as soon as possible. Thanks.
Very nice done the game play is clear, fast and fluent. I have also not spotted any major flows. Also the spheres on the Wizard are kinda cute since they show what you picked. I can't see anything about the Triggers but they seem to be leakless.
Well done.
ok, i have to say that this is THE best map ive played recently!
I mean, 7 elements, so much spells to choose from and still, anyone can play this ! (as opposed to dota's invoker )
Altered Melee:
1 - 10 points go on originality √
1 - 10 points go on terrain √
1 - 10 points go on bug free √
1 - 10 points go on gameplay/fun factor √
1 - 10 points go on lag √
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work √
1 - 10 points go on proper submission and crediting √
1 - 10 points go on scripting √
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent
Grade
Status
0 - 34%
1/5
Rejected
35 - 49%
1/5
Reviewed
50 - 64%
2/5
Reviewed
65 - 79%
3/5
Approved
80 - 89%
4/5
Approved
90 - 100%
5/5
Approved
The table may vary if needed.
Points
Originality: 5/10 √
The idea was well interesting. However invoke/invoker/model, everything just like in dota. You should have added different models atleast.
Object editor work: 8/10 √
Done in a good manner. Working hotkeys and decent descriptions.
Bug Free: 2/10 X
Found two bugs:
- When creeps start spawning ( elementals ), I kill one and get 30 gold, however gold = kills, so my kills increase on the screen by 30
- Camera goes wild when I cast some spells?
Terrain: 4/10 X
Not that bad, but bad enough. Needs a lot of work, water is sharp in some parts, not enough tile variation, too much trees combining, ugly waterfalls, to much blizzard cliffing.
Scripting: 7/10 √
The scripting was fine, but fix the bugs.
Gameplay/Fun Factor: 5/10 √
Well interesting enough, but not to interesting. The lack of items kills the gameplay mostly. The events are nice, but not enough.
Lag: 6/10 √
Quite a long loading time, but you optimized ingame for little or no lag.
Proper submission and crediting: 8/10 √
Good, add some images too.
Conclusion
In overall: 45 / 80
56%minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Pending
-------------------------------------------------
In overall a interesting approach to a hero arena, but it misses some of its essentials. Mostly the items. The idea may seem original, but it really isn't that much, as it is just like the dota invoker. You must fix the bugs, enhance it a bit and then I will see this again and give it a chance for approval.
Good Luck, bounty hunter2 I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
i think its the phoenix juz revive, so i pan the camera instantly to the phoenix,
i know that is bad, but i must let player know the phoenix is spawned.
and sry with the terrain, i have forget about the terrain xD
Let it know by posting a game message? (Phoenix revival.) Update the map and PM when you do, but just when you make it good enough, then I'l check it again.
that i guite good, but balance it when you play with AI.i haved lvl 25 and they all only 3-4 xD.i think you can add invenoty and some items for kills...i think beetwen 20-40items will be good.and i found a bug:when you have 3vigors on, spell soul something can heal phoenixs egg, getting its faster revival and i trust spell holy light and other like that can heal it too.
that roar spell, if u ask me it is a must have. It affects the phoenix too, and has a really low cd. If one team has it and the other doesnt, chances are, they win.
because there got no different with lvl 1 and lvl 25 if there dunno know to learn the stat =.=
and i think i have to make the ai more pro and some cheating on them
i found a bug:when you have 3vigors on, spell soul something can heal phoenixs egg, getting its faster revival and i trust spell holy light and other like that can heal it too.
that not a bug, i am allow to heal the phoenix since from v1.1
so the healing element will get win also.
but some skill that overpower in healing will disabled like healing ward, healing orb and soul reburn.
that roar spell, if u ask me it is a must have. It affects the phoenix too, and has a really low cd. If one team has it and the other doesnt, chances are, they win.
chaos spell code is wrong (5 instead 7)
you have to make a better ai because it's to easy even the insane bot
and for the allpick mode, you should give some time for a newbie player to look at the spells, because when i choose allpick I have to choose elements immediately.
it's a great map and simple to learn
some element is use for assist and healing, maybe in offense or single player will be more useless.
but sometime maybe unbalance, you can report to me and i will check it up, and balance it.
and for the allpick mode, you should give some time for a newbie player to look at the spells, because when i choose allpick I have to choose elements immediately.
it's a great map and simple to learn
this bug will been fixed after item is added to this game...
i will make the element is buy from shop.
but this is a big plan...
so it will not complete so soon.
as now you can check the spell after all pick (there are 35 spell book at the town, and its showing all spell that can invoke from that 3 element)
so check it in single player or check in 1st match and choose the element u want in 2nd match.
i have an idea - i think u should make all players to choose their model (make multiple models like shaman, storm panda, priest, sorceress or others) but there is no change - just the models.
another thing - although it is fun to have multiple elements and spells and stuff, i think adding too much elements will hurt the game. So, if u plan on more elements, make another one so there are 8 and no more, we still need to set a limit to the complexity of the map.
I have tested this map once again, after some time since the creator has updated and fixed the issues.
Return of the Phoenix is a Hero Arena map, where each player gets the same hero and combines elements to get spells. Your goal is to destroy the enemies Phoenix (Main building).
What is interesting in this map is the variation it gives. You have seven elements. Each player gets three elements, he either chooses or you can play all random. Each player gets three random elements. There are spell combinations for each sequence of elements. Saying you got the elements 3,4 and 7. That means you will be able to choose the spells from the 3,4,7 combination. This makes the game with limitless possibilities.
What the game lacks, is items as the game without items isn't as interesting, and this is supposed to be a hero arena. The terrain also isn't the best you have seen and could be improved. The heroes disappoint me aswell since they are all the same. One of the bigger problems is that it is hard to understand how the spell system works. You can see the number above the boxes, but for some time I didn't know what to do and I thought I could use them all. You should make a better info on how everything works. And the AI seems utterly imbalanced as it casts spells really fast.
However this map is still fine and well up to the Hive's standards. In addition to that it has two mini mod approval votes. The map is small in size thus it makes a perfect Battle Net play. I suggest you listen to some of the suggestions that were placed by the users here. 3/5 and Approved!
your suggestion i have a plan along very long times...
but the reason i din't change it because model file limit...
the whole world editor i juz found only blood mage have the spirit one, spirit two and spirit three attachment point.
and i'm thinking solution how to add those point to the model file like what u suggest...
What the game lacks, is items as the game without items isn't as interesting, and this is supposed to be a hero arena.
yeah, it in the plan, because school exam is coming, so i will stop working about 2 week times.
and some more i have planning to level up the skill that invoked by using gold.
One of the bigger problems is that it is hard to understand how the spell system works. You can see the number above the boxes, but for some time I didn't know what to do and I thought I could use them all.
this is because the insane is now improved more difficult (request from player)
at last version it should only have 60% change to cast spell, so it won't cast so often.
but i think it's too week, so i have improve to 100% (mean after spell back swing it will cast another spell.)
To: bounty hunter2 "i will pm you after i have perfectly done the planning that i have written at the forum."
i got another bug...
when I cast banish to the enemy phoenix, my phoenix and enemy phoenix getting confused and move around and not attack each other.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.