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Resurrection

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Might as well throw these up here too. From last week's Weekly Terraining.
Yes, there if floating grass in the first shot.
 

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Level 7
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May 15, 2004
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It looks good, though I think the units' shitty models and the whiteness of the fog/sky detract from it.

The first picture's the best, and I never noticed the floating grass until you said it!
 
Level 34
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Agreed. The first is the best, and the models are ugly.

You do have a good sense of where to take shots. I have trouble with that.
 
Level 34
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Also, why is there grass on marble tiles...?

@Gilles: I always get a camera angle before I make the terrain, create a camera, and create the entire terrain from that perspective. That is why I always only have 1 screenshot.
I do the same thing. Still doesn't always work.
 
Level 9
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I do the same thing. Still doesn't always work.

Seconded. Sometimes the doodads/destructibles just won't go to the right place. Easily solved though.

Anyway, really nice terrain. But as mentioned earlier, shitty skeleton models. +rep
 
Level 28
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Nice terrain, good for a 1st person game. But I didn't liked the skeleton models, they're ugly.


I always get a camera angle before I make the terrain, create a camera, and create the entire terrain from that perspective. That is why I always only have 1 screenshot.

I do the same thing. But my terrains are aways... hmm.... "complex", and I have to take at least 2 screens to show you the details. It is good to remember that the details are the difference.
 
Level 7
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I do the same thing. But my terrains are aways... hmm.... "complex", and I have to take at least 2 screens to show you the details. It is good to remember that the details are the difference.

If I have a clear view of what I want my shot to be beforehand, I usually terrain it accordingly. But most of the time, I take the time to lay out a terrain and do it entirely and see what cool angles I can find, which is always fun.
 
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