Moderator
M
Moderator
15:19, 31st Jul 2010
ap0calypse: Rejected
ap0calypse: Rejected
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(3 ratings)
ApprovedYeah, this is a really interesting map. I didn't get much time to play, so i can't offer that many suggestions, but i'd say making attacks not be a unit targetter would add to the skill/timing aspect of the game. And maybe different terrain templates?
4 out of 5 keep up the work
Attack

Events


Unit - A unit Finishes casting an ability

Conditions


(Ability being cast) Equal to Animate Dead

Actions


Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 100.00 at ((Position of (Triggering unit)) offset by 0.00 towards (Facing of (Triggering unit)) degrees), dealing 100.00 damage of attack type Spells and damage type Normal
What do you mean by "more templates"?
Thanks for the review![]()
How much slow? I waited for 1 minute to see how far it will go but I didn't notice any change in position so you should just take that out if it isn't a joke already.Heroes can now move, but very slowly...
I removed normal movement a LONG time ago...- Normal movement has been removed along with normal attack
General
General:
- Map is protected, yet there is no indication that it is.
- The description is very lacking (only the most basic information is given).
Gameplay:
- Instead of making a lot of commands for the kills, make 1 command where you can enter -XXX (XXX = number between 1 and [your choice]).
- I think it would be good if you used auto-blink (blink when you right-click a position, instead of using the ability).
- A command to change the flash-animation seems strange, isn't it possible to create a small Game Menu-unit? (use a worker or something, for F8), where you can change that (and perhaps some other features).
Terrain/Objects
Terrain:
- Increase the map size a little, so you can remove those edges
- I really don't like northern (or any icy) cliffs
- The tiles were too repetitive...
- Some doodads didn't look like they fit in (the spikes, the cage, the pipes).
Objects:
- The amount of heroes is good for this type of map (never let the quantity take over the quality).
- Every ability seemed good, yet they looked 'too normal'
- Remove the attribute-text, or change it.
- The "Holy Justice" and "Divine Shield"-buffs are being mixed up.
- It would be a lot easier if you made Strength the damage, or something else that makes it asier to see your damage.
- The learn, or normal tooltip of "Infusion" (knight) is incorrect, it says "5 HP/sec" in the learn-tooltip, but "10HP/sec" in the normal tooltip.
- There weren't a lot of items.
Overall
It's a good project, but it still needs some work.
Improve the terrain, add more special effects, more items, change some commands and add a few features.
I won't rate it yet, I'll update this post when I've played it in multiplayer.



