Moderator
M
Moderator
15:19, 31st Jul 2010
ap0calypse: Rejected
ap0calypse: Rejected
(3 ratings)
Yeah, this is a really interesting map. I didn't get much time to play, so i can't offer that many suggestions, but i'd say making attacks not be a unit targetter would add to the skill/timing aspect of the game. And maybe different terrain templates?
4 out of 5 keep up the work
What do you mean by "more templates"?
Thanks for the review![]()
How much slow? I waited for 1 minute to see how far it will go but I didn't notice any change in position so you should just take that out if it isn't a joke already.Heroes can now move, but very slowly...
I removed normal movement a LONG time ago...- Normal movement has been removed along with normal attack
General
General:
- Map is protected, yet there is no indication that it is.
- The description is very lacking (only the most basic information is given).
Gameplay:
- Instead of making a lot of commands for the kills, make 1 command where you can enter -XXX (XXX = number between 1 and [your choice]).
- I think it would be good if you used auto-blink (blink when you right-click a position, instead of using the ability).
- A command to change the flash-animation seems strange, isn't it possible to create a small Game Menu-unit? (use a worker or something, for F8), where you can change that (and perhaps some other features).
Terrain/Objects
Terrain:
- Increase the map size a little, so you can remove those edges
- I really don't like northern (or any icy) cliffs
- The tiles were too repetitive...
- Some doodads didn't look like they fit in (the spikes, the cage, the pipes).
Objects:
- The amount of heroes is good for this type of map (never let the quantity take over the quality).
- Every ability seemed good, yet they looked 'too normal'
- Remove the attribute-text, or change it.
- The "Holy Justice" and "Divine Shield"-buffs are being mixed up.
- It would be a lot easier if you made Strength the damage, or something else that makes it asier to see your damage.
- The learn, or normal tooltip of "Infusion" (knight) is incorrect, it says "5 HP/sec" in the learn-tooltip, but "10HP/sec" in the normal tooltip.
- There weren't a lot of items.
Overall
It's a good project, but it still needs some work.
Improve the terrain, add more special effects, more items, change some commands and add a few features.
I won't rate it yet, I'll update this post when I've played it in multiplayer.