Another I need help thread as always! =P You guys rock by the way.
I have the below trigger for respawning. It works but the problem is I have a few events where I don't want the mobs to respawn. How can I exclude those from respawning? I tried making a condition (Unit Type of Dying Unit) Not Equal to (Unit) but it still respawn (Unit) anyway.
Any ideas?
I have the below trigger for respawning. It works but the problem is I have a few events where I don't want the mobs to respawn. How can I exclude those from respawning? I tried making a condition (Unit Type of Dying Unit) Not Equal to (Unit) but it still respawn (Unit) anyway.
Any ideas?
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Respawning
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Dying unit)) Equal to Neutral Hostile) or (((Dying unit) is A Hero) Equal to True)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Dying unit)) Equal to Player 1 (Red)) or ((Owner of (Dying unit)) Equal to Player 2 (Blue))
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Then - Actions
- Wait 10.00 seconds
- Hero - Instantly revive (Dying unit) at (Center of Starting Area <gen>), Show revival graphics
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Else - Actions
- Wait 90.00 seconds
- Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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