Hey hey
Can somebody help me with following trigger:
Can somebody help me with following trigger:
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Respawn
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Events
- Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to |cff000080Water Conjurer|r
- (Unit-type of (Triggering unit)) Equal to |cff008000Nature Conjurer|r
- (Unit-type of (Triggering unit)) Equal to |cffff0000Fire Conjurer|r
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Conditions
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Or - Any (Conditions) are true
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Actions
- Game - Display to (All players) the text: A Conjurer has died...
- Set VariableSet RespawnLocation = (Position of (Triggering unit))
- Wait 25.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for (Triggering player) at RespawnLocation facing Default building facing degrees
- Custom script: call RemoveLocation(udg_RespawnLocation)
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Events