Another I need help thread as always! =P You guys rock by the way.
I have the below trigger for respawning. It works but the problem is I have a few events where I don't want the mobs to respawn. How can I exclude those from respawning? I tried making a condition (Unit Type of Dying Unit) Not Equal to (Unit) but it still respawn (Unit) anyway.
Any ideas?
I have the below trigger for respawning. It works but the problem is I have a few events where I don't want the mobs to respawn. How can I exclude those from respawning? I tried making a condition (Unit Type of Dying Unit) Not Equal to (Unit) but it still respawn (Unit) anyway.
Any ideas?
-
Respawning
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Dying unit)) Equal to Neutral Hostile) or (((Dying unit) is A Hero) Equal to True)
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Owner of (Dying unit)) Equal to Player 1 (Red)) or ((Owner of (Dying unit)) Equal to Player 2 (Blue))
-
-



Then - Actions
-




Wait 10.00 seconds
-




Hero - Instantly revive (Dying unit) at (Center of Starting Area <gen>), Show revival graphics
-
-



Else - Actions
-




Wait 90.00 seconds
-




Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
-
-
-
-
Last edited by a moderator:

