If unit dies (unit of type footman) .. bla :P
[Trigger=Test this, this might work for you]Item drop upon death
Events
Unit - A unit Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Triggering unit)
Hero - Drop the item from slot 2 of (Triggering unit)
Hero - Drop the item from slot 3 of (Triggering unit)
Hero - Continue to 6[/Trigger]
Remind : "Hero - Drop the item from slo" via action only can work for Hero type unit !
Mobs:
Event - A unit dies
Conditions - [Leave Blank ATM]
Actions -
set x (Or any variable)= triggering unit
Temp_Loc1 = Position of 'x' unit.
If x is unit type of [The Unit Type of the unit] then:
Item - Create [Your Item] at Temp_Loc1
Def'n of terms.
x = Variable; Unit
Temp_Loc1 = Variable; Position
well i could just add a inventory to every creep
that would be a pain to do for each creep
you people...
Generic unit event - If a unit dies
Unit type comparison - unit type of dying unit exuals to Osama Bin Laden
Item - Create 'item at location of dying unit.
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I have also a question; how do you make a RANDOM item from item table drop at spawning units?