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respawn unit with wait does not work

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Level 12
Joined
Jan 13, 2008
Messages
559
  • Untitled Trigger 001 Copy
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Berry Bush
    • Actions
      • Wait 2.00 seconds
      • Unit - Create 1 Berry Bush for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
This simple trigger doesn't work. It won't create the unit when I put a wait before the action and I don't know why. It works for other units but not for this one. I copied the unit 1:1 from a unit that works fine but i still wont respawn. I am really confused. I tried to spawn a footman at position of triggering unit but this also doesn't happen which means the units' position is not saved but why? decay time is 500 seconds and decay is set to true for that unit.

(Unfortunately there are no decent creep-respawn systems out there)

/e: oh, problem solved. I accidentally removed the unit once it died in another trigger.
 
Last edited:
Level 15
Joined
Mar 25, 2016
Messages
1,327
I have created a respawn system, but I don't know if that is what you are looking for. It is used to respawn all creeps of one camp at their starting position after a certain time when all untis of the camp have been killed.
 
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