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Player - Player 1 (Red) types a chat message containing -gold as An exact match
In the trigger conditions you'll have nothing.
Pass it through a loop with all players searching for the correct player number.
You are looking for string comparison and substring on one side and what it needs to match on the other(player number).
When it gets to the correct player take the rest of teh string (substring again) and transfer the gold.[/trigger]
Player - Player 1 (Red) types a chat message containing -g as A substring
Conditions
Actions
Player - Set Player 1 (Red) Current gold to (Integer((Substring((Entered chat string), 2, 10))))
This is what I came up with but I can't figure out how to take the full amount of the string and set the amount as that value. Like I want to take all of the value from 2 - 10 as above^ and set it as that inputted value.
Player - Player 1 (Red) types a chat message containing -gg as A substring
Player - Player 2 (Blue) types a chat message containing -gg as A substring
Player - Player 3 (Teal) types a chat message containing -gg as A substring
Player - Player 4 (Purple) types a chat message containing -gg as A substring
Player - Player 5 (Yellow) types a chat message containing -gg as A substring
Player - Player 6 (Orange) types a chat message containing -gg as A substring
Player - Player 7 (Green) types a chat message containing -gg as A substring
Player - Player 8 (Pink) types a chat message containing -gg as A substring
Player - Player 9 (Gray) types a chat message containing -gg as A substring
Player - Player 10 (Light Blue) types a chat message containing -gg as A substring
Player - Player 11 (Dark Green) types a chat message containing -gg as A substring
Player - Player 12 (Brown) types a chat message containing -gg as A substring
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (Player((Integer A)))
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
red Equal to (Substring((Entered chat string), 5, 7))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 1 (Red) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 1 (Red) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 9, 15)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 9, 15))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 1 (Red) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[0]) + (String_playernames[0] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 1 (Red) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[0]) + (String_playernames[0] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
blue Equal to (Substring((Entered chat string), 5, 8))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 2 (Blue) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 2 (Blue) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 10, 16)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 10, 16))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 2 (Blue) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[1]) + (String_playernames[1] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[1]) + (String_playernames[1] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Player - Add Integer_Gift to Player 2 (Blue) Current gold
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
teal Equal to (Substring((Entered chat string), 5, 8))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 3 (Teal) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 3 (Teal) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 10, 16)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 10, 16))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 3 (Teal) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[2]) + (String_playernames[2] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 3 (Teal) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[2]) + (String_playernames[2] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
purple Equal to (Substring((Entered chat string), 5, 10))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 4 (Purple) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 4 (Purple) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 12, 18)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 12, 18))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 4 (Purple) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[3]) + (String_playernames[3] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 4 (Purple) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[3]) + (String_playernames[3] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
yellow Equal to (Substring((Entered chat string), 5, 10))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 5 (Yellow) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 5 (Yellow) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 12, 18)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 12, 18))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 5 (Yellow) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[4]) + (String_playernames[4] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 5 (Yellow) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[4]) + (String_playernames[4] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
orange Equal to (Substring((Entered chat string), 5, 10))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 6 (Orange) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 6 (Orange) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 12, 18)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 12, 18))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 6 (Orange) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[5]) + (String_playernames[5] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 6 (Orange) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[5]) + (String_playernames[5] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
green Equal to (Substring((Entered chat string), 5, 9))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 7 (Green) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 7 (Green) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 11, 17)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 11, 17))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 7 (Green) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[6]) + (String_playernames[6] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 7 (Green) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[6]) + (String_playernames[6] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
pink Equal to (Substring((Entered chat string), 5, 8))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 8 (Pink) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 8 (Pink) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 10, 16)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 10, 16))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 8 (Pink) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[7]) + (String_playernames[7] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 8 (Pink) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[7]) + (String_playernames[7] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
grey Equal to (Substring((Entered chat string), 5, 8))
gray Equal to (Substring((Entered chat string), 5, 8))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 9 (Gray) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 9 (Gray) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 10, 16)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 10, 16))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 9 (Gray) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[8]) + (String_playernames[8] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 9 (Gray) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[8]) + (String_playernames[8] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
lb Equal to (Substring((Entered chat string), 5, 6))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 10 (Light Blue) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 10 (Light Blue) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 8, 14)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 8, 14))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 10 (Light Blue) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[9]) + (String_playernames[9] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 10 (Light Blue) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[9]) + (String_playernames[9] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
dg Equal to (Substring((Entered chat string), 5, 6))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 11 (Dark Green) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 11 (Dark Green) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 8, 14)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 8, 14))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 11 (Dark Green) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[10]) + (String_playernames[10] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 11 (Dark Green) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[10]) + (String_playernames[10] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
brown Equal to (Substring((Entered chat string), 5, 9))
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) is in PlayerGroup_Vamps) Equal to True
(Player 12 (Brown) is in PlayerGroup_Vamps) Equal to True
And - All (Conditions) are true
Conditions
(Player 12 (Brown) is in PlayerGroup_Humans) Equal to True
((Player((Integer A))) is in PlayerGroup_Humans) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 11, 17)))) Less than or equal to ((Player((Integer A))) Current gold)
Then - Actions
Set Integer_Gift = (Integer((Substring((Entered chat string), 11, 17))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 12 (Brown) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[11]) + (String_playernames[11] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
Else - Actions
Else - Actions
Set Integer_Gift = ((Player((Integer A))) Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Gift Greater than 0
Then - Actions
Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) - Integer_Gift)
Player - Add Integer_Gift to Player 12 (Brown) Current gold
Game - Display to (All players) for 1.00 seconds the text: ((String_PlrColor[((Integer A) - 1)] + String_playernames[((Integer A) - 1)]) + ((|r has given + String_PlrColor[11]) + (String_playernames[11] + (|r [|cffffff00 + ((String(Integer_Gift)) + |r] gold!)))))
To be completely honest, it is a bit painful to look at this trigger... 1/5 just for sheer effort.
@Rugarus If you decide to go with colours. Save them in a made-up enum like this:
Event
Map initialization
Actions
Set Colour[0] = "Red"
Set Colour[1] = "Blue"
Set Colour[2] = "Teal"
...
Set Colour[11] = "Brown"
You can evaluate which colour it is by the first few characters like this:
-gg red //first four chacacters are 'r' 'e' 'd' & ' '
-gg yellow 'y' 'e' 'l' 'l'
-gg purple 'p' 'u' 'r' 'p'
Have another enum containing where the gold amount should start off from.
You can pretty much do it in a single loop with about 2-4 If-statements.
Make it as automatic as possible and keep it as compact as you can.
Don't repeat the same actions if you can avoid it.
You'll have to use an empty string variable + loops and the SubString function. Analyse each letter using a loop + SubString, and add the result to that variable (concatenate strings).
Example:
For LoopA from 4 to 13 (I'm already taking "-g " into consideration, that's why it starts at 4)
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