• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Requesting an Itempool tutorial

Status
Not open for further replies.
Level 2
Joined
Oct 13, 2007
Messages
8
Hi, ive been making an ORPG map, but I havent really taken the time to properly learn JASS, I know I probably should learn it at some point, but between school and shit its hard to find free time, anyway back on subject.

I have a working creep respawning system, but when a creep dies, it loses its item table, I know that I cant do an itempool using GUI, and am not skilled enough to use JASS to do it, so im requesting a tutorial on Itempools, and making respawning creeps use the same item tables, I havent been able to find a tutorial anywhere on the web, and it would be of great help if someone could take the time to help

Thanks, XxNiNjAsHaDoWxX
 
Level 13
Joined
May 11, 2008
Messages
1,198
there's one on the site already man, shall I give you the link?

and if you don't understand it i'll help you. jass is REALLY NOT that hard.

you can pm me if you want and we can talk about your item system.

i didn't know jass using the item system but i understood minimal enough jass to let me figure out how to maniuplate the item system to what i wanted it to do.

http://www.hiveworkshop.com/forums/f280/itempools-guide-35180/
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,255
Easiest way I can see is you use some kind of hash system to store an itempool to a unit type. On unit death you then simply retreive the itempool from the dieing unit by inputting its type and then generating the item at its location of death.
As this system would be nearly entirly variable based, you only need to set it up at or near map initialization which should allow even more controle over drops than most GUI systems.
 
Status
Not open for further replies.
Top