- Joined
- Dec 19, 2007
- Messages
- 1,234
A review of the map Brute Wars v0.50 by the beta tester Lior ( Account best_player_88 )
Story:
As said in the game loading screen, a group of champions is about to overtake the old champions of the world
It is a good story and could be even better if it is indeed litteraly "units are going to proove that they are better than heroes"
... but instead it is a legion of units going againts other units which is not as cool ^_^
After 22 minutes I got lost in the forest and was forced to end the review.
Errors:
1) This unit pick mechanic need rework due to how confusing it is.
2) Is it intended that I shouldnt know which direction to go? The map is always making you confused about where to go this is an error in my eyes.
3) Skeletal Champion passive orb effect "tool tip missing".
4) the points of action are too far between there is not enought enemies and there is too much empty path. The map need to be reshaped.
~~ The Great Features I Liked ~~
* impressive orb effect on Revenent.
* Items get teleported back.
* Healing Well is not touchable to make you less concern about out of game triggers.
Recommanded Features:
1) Swap enemy units with heroes to make the story line I thought was present.
2) Make a textured path that is showing you how to move and where to go, add signs, text and so on to tell the players where they need to go.
Bonus Ideals:
To make a map that has nature that does not confuse the player:
1) Terrain up or down as in top hill and a pit
2) Pathblockers that has visual effect to hint that a road is closed
3) Use trees / destructable that cannot be destroyed and cannot be walked upon
4) Message the player and ping his map
Story:
As said in the game loading screen, a group of champions is about to overtake the old champions of the world
It is a good story and could be even better if it is indeed litteraly "units are going to proove that they are better than heroes"
... but instead it is a legion of units going againts other units which is not as cool ^_^
After 22 minutes I got lost in the forest and was forced to end the review.
Errors:
1) This unit pick mechanic need rework due to how confusing it is.
2) Is it intended that I shouldnt know which direction to go? The map is always making you confused about where to go this is an error in my eyes.
3) Skeletal Champion passive orb effect "tool tip missing".
4) the points of action are too far between there is not enought enemies and there is too much empty path. The map need to be reshaped.
~~ The Great Features I Liked ~~
* impressive orb effect on Revenent.
* Items get teleported back.
* Healing Well is not touchable to make you less concern about out of game triggers.
Recommanded Features:
1) Swap enemy units with heroes to make the story line I thought was present.
2) Make a textured path that is showing you how to move and where to go, add signs, text and so on to tell the players where they need to go.
Bonus Ideals:
To make a map that has nature that does not confuse the player:
1) Terrain up or down as in top hill and a pit
2) Pathblockers that has visual effect to hint that a road is closed
3) Use trees / destructable that cannot be destroyed and cannot be walked upon
4) Message the player and ping his map
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