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Veramarth Coding

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Level 8
Joined
Aug 15, 2010
Messages
216
Hello my brothers!
thank you for accepting me into your group!

Now, malhorn asked me to make this thread for further use of the talented members of this group, therefore i'm here to ask you for some coding and scripting in my map.

You all know that my map was recently approved, and it's downloads are raising as we speak.

Veramarth is the name, and you , my brothers, shall be the ones that make this map skyrocket to the top.

Fell free to play and review it while i feel free to make reasonable requests from this honorable community.

Angellionism

DDS: Avalable
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: 1000
Number of Levels: 5
Duration: 30 Seconds
Mana Cost: 300 + (100 x spell level) (level 1 is 400)
Cooldown: 220 - (20 x spell level) (level 1 is 200)
In-game Description: Every holy angel in the hellion world gather around her, healing her nearby friends for (Int x Spell level) per second, damaging enemies for ((Agi x Spell level) / 2), also granting her (2 x spell level) points of inteligence.
How the spell works: Spell described in the description, but thanks for asking :D
Keep rising, Champions.
 
Level 7
Joined
Jun 21, 2011
Messages
674
Welcome Elrond!
Malhorne speaks the truth unfortunately,there aren't many guys checking it.
Does your map have AI?
[I can't code so don't contact me for spells,I am here for the poetry(check my thread)]
 
Level 8
Joined
Aug 15, 2010
Messages
216
Glad to say it actually worked!
BUT a few things i have in mind:
1- Spells in Veramarth are Particially (If not Entierly) based on Attributes of the hero.
2- I dont know how to configure such things in Vjass.
3- I dont think most of Vjass spells are based on attributes, which makes me run into the kind of problem.
Example: how to make those arrows deal damage equal to (Level of spell x (Inteligence + Strength)) of hero?
 
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