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Request, Leveling Up Spells w/triggers

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Level 1
Joined
Sep 4, 2005
Messages
5
Hello!

I have been working on making a "Hero Building" game, but I have a problem. Maybe you could help.

I am trying to make a map where you choose a hero(one with no abilities), then you choose 4 abilities(three normal hero abilities, and one ultimate), and you can upgrade the abilities to higher levels as you get more skill points.

Now my trouble is, I dont know of a good way to increase the levels of the abilities once the Hero gets the abilities. Can you please recommend how I might trigger this?

Thank you.

PS, I tried asking this else where in these forums, but I was told I should ask this here.
 
Level 6
Joined
Aug 12, 2005
Messages
205
Try to use chat messages commands, for example:
--Event:
Player types a chat message containing "Upgrade Ability 1" as an exact match
--Condition: (Integer)
Unspent skill point o Hero greater than or equal to 1
--Actions:
(here you add 1 point to the first ability of the Hero and remove 1 unspent skill point from it :roll:

I think this maybe a good solution, because chat messages does not interrupt the gameplay! :wink:

Hope that helped you!
 
Level 2
Joined
Aug 23, 2005
Messages
20
this is going to be extremely rough and may not even be possible, because I have never done it but I will try.
A unit uses an ability

ability equal to = learn roots

unit has ability roots

add 1 level to roots for triggering unit

if this even semi works i can make a trigger that refunds your money if its like max level or something... Bye ^ ^
 
Level 10
Joined
Jul 2, 2004
Messages
690
but that would mean the ability would only level up IF the unit uses that spell. and it might cause bugs if the unit happens to have 2 skills points onto that spell.
 
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