- Joined
- Feb 22, 2012
- Messages
- 74
My map has abilities that "charge." The charge is determined by the hero level. When a hero uses an ability and the ability damages an enemy or heals an ally, the caster gets 1 exp point. Each level has 5 exp points and hero can go to level 6. When the hero casts his "ultimate" ability, the ultimate will have a more powerful effect based on the level and will reset hero to level 1 with 0 exp.
This works, except when the hero is level 1 and has some exp. It will not reset the exp to 0/5.
This works, except when the hero is level 1 and has some exp. It will not reset the exp to 0/5.
- Events
- Conditions
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Actions
- Hero - Set tempUnit0 experience to 0, Hide level-up graphics
- Hero - Set tempUnit0 Hero-level to 1, Hide level-up graphics